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codinomedns

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A member registered 4 days ago

Recent community posts

Hi! I noticed most replies are focused on the pixel-art position, but I'm interested specifically in the 3D terrain / town layout role.

I work with Godot 4 and Blender and I'm currently developing a 3D action game in Godot, including environments, level layout, camera composition and asset integration.

Your fixed oblique/dimetric camera setup is particularly interesting because terrain scale, slopes and building placement can be designed specifically around the gameplay camera.

I'd be happy to start with a small paid test area — for example a greybox town section with terrain, roads, elevation and building placement — before discussing longer-term work.

If the 3D position is still open, I'd love to hear more about the visual reference and map scale you're aiming for.