Extremely fun, probably the longest I've spent on an entry so far. Also extremely hard, as in all that time and try after try I couldn't make it past level 3. But that feeling when I managed to get through level 1 without a single death, and through level 2 with only one... It's something special. The narration is also a great touch, and very smart that it doesn't repeat after dying and returning to a level.
Conner Barnier
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Lots of fun! I love the way the timer works, and the lifters really caught me off guard and forced me to think harder about my movements and then were reused in a really fun way in UFO. The score number in They Be Movin made it hard to see the platforms in what would already be the hardest level, but it was still really fun. You move around just fast enough for it to be easy to control but really addicting to race around and get IT.

Surprisingly fun! I enjoy games like Minecraft and Terraria, so simple easy menial tasks with an actual but not huge risk of death is pretty relaxing for me. I will say it is a little too easy, as I could go in and out over and over again and be fine as long as I don't get outrageously greedy, which only happened after I got past 400 points and the ores reset like three times and it was just more of the same thing over and over so I started rushing.
Fellow Frog Game Enjoyer 🤜🤛
I thought this was difficult, but not impossible. Getting stuck I could feel my heart go up into my throat, but if I didn't panic and acted swiftly I could get away with some surprisingly terrifying close calls. I played a few times, and I got pretty far I think on my last try, but I never saw a score screen. Still, I had fun regardless 👍
Also, I used to use Construct 3 but underutilized my subscription time and didn't want to pay the fee again. Since then, I've found GDevelop which is basically just Construct 3 but free. Seeing the splash screen reminded me of my old games. I wish you all the luck in your game dev journey!
Surprisingly heart-pounding. Each time I dropped a treat felt like a punch to the gut. I played multiple times and got a score of 137, but I've got places to be, otherwise I would have kept playing even longer. I love that the evil cat moving the bowl, and the tails that you can't give treats to. Tons of fun!
Thanks! And oops :/ the music should keep looping but I must have made a mistake. Too late to fix it now until the jam ends... I just checked and for me the music kept looping around five times before I stopped, and if it loops more than once then the looping is working so I don't know what would be going wrong if it stops :/ sorry
I'm so glad you liked it! This is technically set in a specific fantasy world I plan on using for multiple game projects in the future, but I'm also considering make an expanded version of this game with more levels and bosses and stuff if I get the free time. I even planned for a shopkeeper character to be in this with upgrades you can spend points on that I had to abandon because of the time limit. I don't know when or if I'll do it, but it has definitely crossed my mind :)
After playing for stupidly long I thought to myself how I would review it by saying just that, I had played for stupidly long, and then continued for triple that time. My brain: off, numb, mush; my hands: autopilot at best. I don't know how you made this so addictive that if I pick it up again I don't know how long it will be until I put it down. What did you do to me?! I feel like I've been cursed, and the headache inducing chaos of the graphics furthers that theory. It feels like I just played Sonic.exe or Ben Drowned and now I'm going to die in three dies of mysterious causes.
Good game. Would not recommend to old people.
I enjoyed this, but wish it was longer. Also, you can easily softlock yourself in a level by creating too many platforms. Without an in level exit button or menu this was quite the predicament. When I was in this situation I attempted spamming to get through, and his showed me a glitch. You can spam platforms under you and push yourself through walls.
I feel like with some updated graphics, some more challenge and levels, that this would be a real fun, relaxing, time waster puzzle game that I would enjoy playing. The only bug I found was that placing an overhead wire on a lake, then deleting it, also deletes that part of the lake making underground cables usable there. And I did enjoy playing this, but it also feels like it could be so much more that I would enjoy.
I love the player character art so much, it's really unique and interesting and I fell in love with it. I enjoy the gameplay, this serene bullet hell, but it definitely feels unfinished. It would be nice to have some more feedback when I am hitting an enemy, perhaps an animation or them being knocked back, and having some UI or indication of what my health is at would be very useful. But other than those, which I can only assume are mostly because of the time limit and the lack of polish, I really enjoyed this and would love to see this game made fuller because I want to play more.
Thank you so much for all the kind words! I'm really glad you liked it. Also, I planned on the cutscene being more Megaman and less Analogue Horror but I guess that was a side effect of running low on time.. The level was also planned to be longer but, again, low on time and I had other things to worry about more. The thing is, though, that I plan on developing this into a much fuller game, more than just a casual runner (but that is included) so there will be more if you stick around for long enough! I'm not sure how long it will take, though...





