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Conner Barnier

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A member registered Jul 13, 2021 · View creator page →

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Extremely fun, probably the longest I've spent on an entry so far. Also extremely hard, as in all that time and try after try I couldn't make it past level 3. But that feeling when I managed to get through level 1 without a single death, and through level 2 with only one... It's something special. The narration is also a great touch, and very smart that it doesn't repeat after dying and returning to a level.

Lots of fun! I love the way the timer works, and the lifters really caught me off guard and forced me to think harder about my movements and then were reused in a really fun way in UFO. The score number in They Be Movin made it hard to see the platforms in what would already be the hardest level, but it was still really fun. You move around just fast enough for it to be easy to control but really addicting to race around and get IT.

me too 😭

A GDevelop Bullet Hell game!? Feels vaguely familiar...

Lots of fun, but it lags super heavily on my PC once I get to the second area.

Surprisingly fun! I enjoy games like Minecraft and Terraria, so simple easy menial tasks with an actual but not huge risk of death is pretty relaxing for me. I will say it is a little too easy, as I could go in and out over and over again and be fine as long as I don't get outrageously greedy, which only happened after I got past 400 points and the ores reset like three times and it was just more of the same thing over and over so I started rushing.

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🥰

The monologue at the end is probably the part I had the most fun making lol, but I'm sure it was also the relief of finishing the game in time

So cool! I got a score of 8150 on my 2nd try. I love that the cars also go over the highway ramps, and slo-mo jumping the gap at the end of sections is so unbelievably cool. I also LOVE the graphics, and the vibe, and the intro. It reminds me of Excitebike, which I used to play a bunch as a kid.

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😚

Maybe I'll make an expanded version in the future. I had more attacks for the witch and a shop/shopkeeper planned that I didn't get to include because of the deadline so...

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✌️🥰

Fellow Frog Game Enjoyer 🤜🤛 

I thought this was difficult, but not impossible. Getting stuck I could feel my heart go up into my throat, but if I didn't panic and acted swiftly I could get away with some surprisingly terrifying close calls. I played a few times, and I got pretty far I think on my last try, but I never saw a score screen. Still, I had fun regardless 👍

Also, I used to use Construct 3 but underutilized my subscription time and didn't want to pay the fee again. Since then, I've found GDevelop which is basically just Construct 3 but free. Seeing the splash screen reminded me of my old games. I wish you all the luck in your game dev journey!

Had me trying over and over again, and the music and sound effects are just calm enough that it doesn't feel jarring at all. Sometimes the obstacles seemed impossible to dodge, but maybe the snowball's hitbox is just smaller than I expected

Took a moment to get used to the controls, but when I realized that I could shoot jump infinitely everything opened up lol. I love the shadowy eye enemy, and jumping around back and forth to get the shield enemy was pretty fun too.

Surprisingly heart-pounding. Each time I dropped a treat felt like a punch to the gut. I played multiple times and got a score of 137, but I've got places to be, otherwise I would have kept playing even longer. I love that the evil cat moving the bowl, and the tails that you can't give treats to. Tons of fun!

I can't figure out if I'm doing anything? I accepted the wizard contract, then there were just blue heads, and shooting them doesn't do anything. My kill or score doesn't change, or maybe I just don't understand?

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Thanks! And oops :/ the music should keep looping but I must have made a mistake. Too late to fix it now until the jam ends... I just checked and for me the music kept looping around five times before I stopped, and if it loops more than once then the looping is working so I don't know what would be going wrong if it stops :/ sorry

I'm so glad you liked it! This is technically set in a specific fantasy world I plan on using for multiple game projects in the future, but I'm also considering make an expanded version of this game with more levels and bosses and stuff if I get the free time. I even planned for a shopkeeper character to be in this with upgrades you can spend points on that I had to abandon because of the time limit. I don't know when or if I'll do it, but it has definitely crossed my mind :)

Great start! Some of it feels a bit slow, and attacking enemies from above doesn't really bounce so it hardly feels worth the risk, but I see tons of potential for a game right up my alley.

I love this fever dream of a game and I always get addicted for an embarrassing amount of time!

Kinda hurt my ears and I had to click way to often that it went from fun to annoying pretty fast. Good idea, good art, could use a little work in my personal opinion

I was actually thinking something similar but my time was running low and I wanted a longer level. I’m glad you like it and thanks for the feedback!

Wow, holy crap. This blew me away, for real. It is definitely very reminiscent of Celeste with a hint of Ice Climbers but this did truly exceed my expectations. Good job.

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After playing for stupidly long I thought to myself how I would review it by saying just that, I had played for stupidly long, and then continued for triple that time. My brain: off, numb, mush; my hands: autopilot at best. I don't know how you made this so addictive that if I pick it up again I don't know how long it will be until I put it down. What did you do to me?! I feel like I've been cursed, and the headache inducing chaos of the graphics furthers that theory. It feels like I just played Sonic.exe or Ben Drowned and now I'm going to die in three dies of mysterious causes.

Good game. Would not recommend to old people.

It's fun for a bit but it feels like the only actually useful or effective guns are the first, and rocket launcher. The sounds are also quite jarring when most of the game is complete silence. I think some music and more sounds would help with this.

I enjoyed this, but wish it was longer. Also, you can easily softlock yourself in a level  by creating too many platforms. Without an in level exit button or menu this was quite the predicament. When I was in this situation I attempted spamming to get through, and his showed me a glitch. You can spam platforms under you and push yourself through walls.

I feel like with some updated graphics, some more challenge and levels, that this would be a real fun, relaxing, time waster puzzle game that I would enjoy playing. The only bug I found was that placing an overhead wire on a lake, then deleting it, also deletes that part of the lake making underground cables usable there. And I did enjoy playing this, but it also feels like it could be so much more that I would enjoy.

I love the player character art so much, it's really unique and interesting and I fell in love with it. I enjoy the gameplay, this serene bullet hell, but it definitely feels unfinished. It would be nice to have some more feedback when I am hitting an enemy, perhaps an animation or them being knocked back, and having some UI or indication of what my health is at would be very useful. But other than those, which I can only assume are mostly because of the time limit and the lack of polish, I really enjoyed this and would love to see this game made fuller because I want to play more.

Thank you so much for all the kind words! I'm really glad you liked it. Also, I planned on the cutscene being more Megaman and less Analogue Horror but I guess that was a side effect of running low on time.. The level was also planned to be longer but, again, low on time and I had other things to worry about more. The thing is, though, that I plan on developing this into a much fuller game, more than just a casual runner (but that is included) so there will be more if you stick around for long enough! I'm not sure how long it will take, though...

Fun game, but I wish I had more control over the attacks.

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I became quickly addicted but it is slightly lacking in gameplay. Would love to see a more expanded version of this. Also they never went back to their seats, is that intentional?

Thanks :0

Thank you so much :))))))))

I love the splatter effect on the ground when enemies die, but it's a bit difficult and frustrating to get through so I didn't see much of it.

I just finished my first game jam and I did it in half the time because I joined late. I won't say my game is great or even good but I am proud of what I accomplished and am looking forward to working on future projects including updating my game jam game Timesplosion.

The controls feel a bit odd and hard to use effectively. The build up before saying Ready feels too long. I couldn't figure out how to start 2 player with a friend. But the graphics are nice and some of the polish is good.

I'm glad you like it

I love the idea that Gabriel doesn’t attack you or anything, but just sues you with the legal system

thank you for the comment and nice words! I only have the free version of Construct 3 (the engine I used) until Friday so I was limited to what I could accomplish. I hope to update and polish this as soon as I can and I’ll take these things into account