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Cosmeeto

43
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A member registered Feb 04, 2020 · View creator page →

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Reminds me of the old days when you had to read the manual

I like these shopkeep type games. The issue with this one is if you aren't perfect on your first guess, you're locked out of getting anything else close to correct the rest of the game.

Of all the survivor clones submitted to this jam, this one has the best loop execution.  The shop is a little crazy but having different enemy movement types to pay attention to was cool. 

The concept seems interesting, but it is brutally difficult and I can't seem to make much progress without dying.

This one was really cool, my only complaint is that the last level has some platforming that is straight up cruel. There are ants placed on narrow platforms that you have to jump to so it requires almost pixel precision to not hit the ants and die.

Although the timer does go below zero, I don't think it really takes anything away from this game. A lot of the fun was looking at the character art. Really well done. The writing was also hilarious!

The cheese image is so good, it brings tears to my AIs.

You are a warrior made of cheese. The game doesn't seem to get progressively harder at a rate fast enough for me to notice before getting bored, and there is never pressure to reposition, so you can just sit in the middle of the screen and click things until your finger gets tired.

I'll pretend for a second that the coins are pieces of cheese. I won't pretend this is a good game.

I love the cast of characters here, and the juxtaposition of the serious writing with the silly music and art was perfect.

I kept dying, and the only clue that I was being hit by anything was the champagne popping noise (maybe the animation was just a little too fast for me), but boy was it fun rag-dolling those little rats around!

This was a really neat concept, it reminded me a lot of the cooking mechanics in Tales From the Shire. I wasn't very good at it though!

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The idea was pretty creative.  I think the music was  just a little too loud.  It took me forever to figure out what I was supposed to be doing, and by the time I figured it out, I had listened to the music so long that I didn't want to play anymore.

You make a great point, with it totally blacked out the left and right elements become impossible. I didn't think about that!

I like the concept, and the vampire models were cool. The controls were a little wonky so I had a hard time getting very far though.

This is an interesting concept. If I had to provide feedback, it felt like the enemies swarmed incredibly fast and I'd end up at a game over before I could process what happened.

This was super cool! I saw on the page that you'll be expanding this game, I'd like to see how it turns out!

The character art in this game is incredible, and the voice acting was really good! I think the only thing I would have added is another stage where you can't see the doctor at all and  have to match based on sound cues.

This is a neat little thing. At first I wasn't sure what I was supposed to be doing (still not sure actually), but there were some cool jump scares!

The mirror size is just fine! I just thought it would be a little better if the mirror's distance from the player was a little longer.

This is a super cool concept, and like others I also thought the ghost movement was very satisfying.

This is really polished! I like how natural the gameplay felt with a very minimalist tutorial.

The visuals on this game were adorable! My only feedback would be the mirror felt a little close to the player considering the scale.

Very cool concept! The last level was brutally difficult compared to the rest, but I managed to clear it after switching over to a gamepad and trying it a couple dozen times. 

Entry seems to be a jam-spammer :/

I actually forgot to list this in the project details, but pressing "R" will reset the level lol.

For the first 30 seconds I wasn't sure what was going on, but after kicking the ball around for a while I began to understand it and it became very fun to play around with!

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The physics are not dependent upon framerate, maybe I'm confused about which part you're stuck at?

I've added a video walkthrough to the game page so at least everyone can see the entire game. Video is a 5 minute investment.

Definitely not a bad thing! It felt chaotic and fast.

Hey there, if you're stuck at the part I think you're stuck at, you just have to hold the arrow to the right for the duration to get past :)

I had a great time working on my submission for this jam; I wish I had been able to commit the entire jam duration to my submission. Good luck on the ratings everyone!

Interesting idea here, I found it really hard to read the dialogue while dodging everything.

Played the Windows version, music was solid <3.

I like the visuals on this. Quite a steep learning curve!

Finally got it to run, definitely a neat concept albeit a little buggy. I fell through the world several times.

Very neat concept, would like to see this fleshed out more!

This was an interesting experience, took me a minute to figure out but I got the good ending!

Interesting concept, although I wasn't sure at first what I was supposed to be doing.

Very cool entry, although I didn't find much use for the forms that couldn't attack.