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cowchips

27
Posts
1
Following
A member registered Aug 03, 2025

Recent community posts

Interesting card game.  I liked the different dimensions of the cards (attack, health, time freeze).  I might suggest you color code the cards.  For example attack cards are all red, health cards green, time cards blue.  It would help more quickly identify the card you are looking for.  I liked the artwork.

Great game so far!  Would have liked more levels.  Also, some goals, like to pass this level you need to achieve a score of 800, etc.  All in all a very good job!

I liked this game quite a bit.  Fun puzzles.  Overall a very good job for the jam!

It is a creative idea.  I would think that with a bit of contextual orientation upfront, you could make the conversation more interesting and the player could better understand which options to avoid.  Well done.

Fun puzzle-ish game.  I like the effects of the different objects.  Artwork was also creative!

Fun puzzle-ish game.  I like the effects of the different objects.  Artwork was also creative!

Cool idea.  Interesting game play.  I liked the music and graphics.  Would encourage more instructions.

Clean, simple game with clear objective.  Good job.

Thre audio was great!  Very creepy.  

Hilarious!  I like the metric of time wasted.  

Fun idea.  I liked the graphics as well.  Was a bit confused about the object of the game.  Where am I trying to move the box?  A bit more instruction would have helped.

Was fun to try to get the rocket to launch even though I didn't understand what each of the switches and knobs controlled.

Creative idea.  I had a tough time figuring out how to trigger the attacks and defensive moves.  Still fun!

Creative idea.  I had a tough time figuring out how to trigger the attacks and defensive moves.  Still fun!

The levels are progressive and the puzzles are fun to try to solve.  Good work!

The levels are progressive and the puzzles are fun to try to solve.  Good work!

I laughed (and almost cried) during the main menu (it took me 5 times to get through).  I like the level within a level idea.  It played smooth.  Good game!

Great job!  This game hooked me right away.  I played all the levels and just wished there were more.

This seems like the start of a good game.  I played until I had accumulated over 1,000 points but never saw how you lose resources, life, etc.  But was fun trying to shoot the bugs in a circular trajectory.

With more complex elements and clues it could be a fun game.  I would figure out a way to have the player remember the items they want to use in each scenario rather than just tell them what they used.

Hilariously cynical game about work life!  It stressed me out like a day in the office.  Well done!

Good job!  Layering a space invaders-like theme on a beat editor was a cool idea.  The comments were funny too!  Liked it a lot!

8114.2m!  There is a lot of strategy behind this game in trying to maximize distance.  I wonder what the highest possible distance is... 

Very creative concept.  Enjoyed trying to figure out each level. 

Fun dynamic with the movement of the gun.  The monsters were very random as was the background, but all around was fun to play.

Fun dynamic with the movement of the gun.  The monsters were very random as was the background, but all around was fun to play.

Interesting idea.  The card play limits the outcomes.