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CrovaxII

5
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A member registered Mar 19, 2022

Recent community posts

Loving it, but I'm going to have to stop for now because the gate zone has some issues. 

When the wall falls and your soldiers move to the bridge they don't move back when the wall is repaired at the start of the wave due to regen, so you have to move them back manually or just concede the wall entirely - which results in your screen jumping as soon as it does fall, which gets annoying fast.

When you do place your soldiers on the bridge, they get shuffled at the start of the wave, which would be annoying by itself, but they often end up in invalid positions and get deleted when you retreat (or sometimes between waves, it seems to happen somewhat randomly)

The garrison tab gets buggy sometimes and often closes itself instead of purchasing an upgrade - this happens more frequently the more that's going on on-screen, and gets particularly bad if there's a lot of screen shake (which I disabled for this reason)

Ranged enemies also seem pretty random in where they are stopping to fire at the wall - I've had archers walk nearly up to the wall itself sometimes and stop halfway across the field where only my Trebuchets can reach them other times.

Windcallers trivialize the game after the gate falls. Just a few of them can hold off the waves indefinitely due to the narrow area. One fix could be adding a small amount of knockback resistance (<1%) to an enemy unit each time they are affected by knockback, resulting in them eventually pushing through if you don't have enough dps.

So I finished the current game (all bosses with both characters) and  I have a couple of suggestions-

I'm not sure I like the multiple health bars. They make it difficult to tell how close I am to killing an enemy. It's a cool visual so I think it can be made to work, but it might be worth adding an option for a % health indicator or a single health bar. 

Have you considered using abbreviations for large numbers (ex. 100k instead of 100000)? It's not a problem now, but if the numbers grow exponentially as the progression continues it could become one.

I know this comment is getting long, but one more suggestion I have is having the character skill screen and character select default to the character last played, instead of defaulting to the first character. When I played the second character it got a bit annoying having to manually change to him every time I finished a run.

I hope the feedback is helpful, feel free to ignore if you disagree, you are clearly better at this than me. Regardless, the game is awesome and I'm definitely looking forward to playing the final product. 

I've completed the first area and it's fantastic so far. The only complaint I have is that sometimes you can't see the bonuses of nearby when you're in a large area. Sometimes it's worth it to do an earlier section if it has a gold or exp multiplier, or you can move to a higher section if it has an enemy debuff, but you have to hike back and forth to check. It's particularly bad in the second to last part of the first zone, where there are a lot of sections with similar levels, and I want to check if any of the zones has a bonus. Some solutions I can think of are adding the ability to zoom out further and/or adding an effect to the borders of a zone when it has a bonus.

There's a glitch with the Ninja Costume. If you have haste it causes you to gain armor at the end of the turn instead of losing it.

I don't think this is intened behavior, but when you give an arrow vampiric damage the vampiric damage will trigger thorns.