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A member registered Mar 07, 2022 ยท View creator page โ†’

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What an amazing game. Unique and polished gameplay with a beautiful style. Well done!

If you are open to criticism, i would say the following:
- Kpop jojo reference is much harder than the night lord, might be by design? but the fact that she requires absolute perfect block to hit makes it much more difficult.
- Unless i missed something, there is only 4 directions on the attack but a complete sphere with the shield, either i would make the shield lock on 4 directions or make the attack be a completely free vector.  
-The special attack should hit even if you havent made a perfect combo in my opinion. the amount of time i wasted it just because i had forgotten in the heat of the moment is immesurable.


Congratulation on this amazing game!

Logged in anonimo, but I don't know what to do after. Sorry. I assume I need to select a character but there is none

I am happy you like it! Share some love for these devs who clearly deserves it! ๐Ÿ™๐Ÿ”ฅ

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The VFX used on the stab is absolutly stunning! Awesome work as always ๐Ÿ”ฅ

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Firstly: that is some amazing crucial feedback, thank you for taking the time to write it!

Secondly: you are right, the ctrl does bother me too, even more so now it's also for the power attack and strong attack. I must figure a way to fix this sooner rather than later.

Thirdly: yes, crates and destructible should have random drops, so does enemies it's planned for next update, but you bring a good point and using environment to fight is a good idea and should be implemented a lot more!  And puzzles is a great idea too!

Lastly: I love Zelda ๐Ÿ”ฅ


Thank you again, this is great to think about! I took notes and will see what I can do with it on the workbench

Looking forward to test that! ๐Ÿ”ฅ

Thank you for the suggestions, I was actually thinking of some areas where player may go up or down! Could be a good idea to implement it at large ๐Ÿ”ฅ


For the itch Page, as of right now I'm only saving it in player preferences that unity provides, with webgl it saves it in local storage so it's super convenient! Unfortunately, each new build deleted the previous local storage. I'm also looking into a better way ๐Ÿ˜…

6 month later, and there is finally a steam page โ†’ Luminara On Steam

Honestly nailed it!

This is ridiculous, i love it! I wish i understood to mechanic better but the idea of just yelling insults to people is hella funny. 

Oubliette by CryingPlusPlus

itch.io Community ยป General ยป Recommend a Game ยท Created a new topic Games I came across

Hi folks,

I like to browse the randomizer or the most recent tab a lot, and i figured i could share my findings from this week here. 

Legioncraft

 LEGIONCRAFT by INDIECN is a very unique take in my opinion on the turn base genre. Building your team as a sort of tetris way was way more appreciated from me than i anticipated. I cam across it on the randomizer as a pleasant suprise.

Feed the Vessel

Feed The Vessel by trashero is a fun idle incremental game where you feed an entities clones to harvest all sorts of material such as blood, meat, bones etc. The goal is to accelerate the ship, and reach your destination with an entity with satisfied hunger. I saw it recently on the most recent and had a blast beating it! Happy to share this one a lot!

Underground


Underground by FunSparks is an interactive story about exploring a mysterious pit in the forest. The graphics are stunning and the story very interesting. If you like to be spooked by Coraline feel, this will delight you! Also found on the most recent.

Eggception

Eggception by EvanDalyGameDesign, Karkaranos, aschupbach, Soap, Blockoe1, IceyFoxCG, luvphoenixgirl, sblumhardt, Sophia Harper I came across this one late in the night, and ho boy i was taken by surprise. If you want to chuckle and laugh over silly word play, you will have a blast playing this!

Purranoia

Purranoia by nogxx is a nice roguelike where powers have effects even when not equipped! I played this one a lot as well, i came across it from the most recent and was really happy about that find! Unique and complete.

I hope these will at least peak your curiosity. And i hope you will show these games the love they deserve!

That was really fluid and fun. I wish the enemies would also move once in a while  so it would feel more alive, but otherwise that is a very solid demo!

Just noticed there actually already is one! I just didn't know what settings was in deutch

That is spooky and absolutely great! I wish i spoke german because i really knew it was my style of games when i saw this dude.

If you ever make a french or english version, please let me know!

Thank was really fun!

Pretty fun. I must admit i struggled at first to figure out how to shoot, but once i figured it out i really beat these guys ๐Ÿคฃ (its because im canadian i got snow advantage)

Saw the new altar look, can't wait to see the full game outcome! Wishlisted

๐Ÿคฃ wow, that was awesome. Either i'm really tired or that humour is eggcelent. I laugh from the menu to the moment planet egg broke.

I want a seggquel

WOW very nice game! I only wish there would be more info on the characters. Reginbald insulted me and i had no idea what faction he was from. perhaps greater use of coat of arms would make a huge difference in my opinion. Otherwise, just wow!

Incredibly good game! story, game feel everything is on point! I expecialy like that items are both passive and active weapons.

Bonk™๏ธ

This is pretty solid, but i would accelerate rotation speed, attack speed and rolling speed. it would give better game feel โœ…

I used this in my game Luminara and it's a blessing. Thank you so much for these icons they are perfect!

It is my pleasure!

And in regards to fight length and difficulty, I totally understand the design choice. Perhaps placing a fight with only 1 enemy just before the beginning might be enough to help the player immerse and feel the mechanics before true progression starts, but I am just one in many I assume who tested the game so perhaps I am an isolated case ๐Ÿ‘€

I will definitely try to go past the bonfire and give further feedback

Also UI is broken at times

I spent way too much times on this (1.5h) I found some few bugs.

1- the scavengers paths are broken often, my mouse gets completly stuck. 

2- the auto is kind of pointless at first since the furnace isnt unlocked

3- the altar isn't really usefull, it should yield way more else i just dont use it

4-often the auto feed is an issue, like i cant send scavenging because gluton my boy is eating 6000 people. maybe an option to toggle it off when it isnt needed?

Besides that, absolutly fantastic job with this!

This was really fun, I really enjoy atmosphere and game feel. However there is some complaint if you are open to criticsm.

  • Despite changing resolution, the beginning image for stats and all was broken, i have no idea if this had an impact later on.
  • In my opinion, there is a balancing issue. Despite mainly using attacks, the first fight took me almost 15 rounds since an enemy kept healing more than the damage i could do. I also started the fight after with way too little health to be able to manage. I think if we should heal more than 3 hp, and at least start with 1 AOE card to deal damage to both. And possibly reduce the enemies health.
  • besides this, absolutely fantastic game!

I couldn't find any links to official websites, but i'll gladly follow your itch and see where this game winds up! 

  1. Very nice game, loving the way its going!
  2. Works fine on edge
  3. i feel like there is a lot of different inputs which could just overlap instead of changing the keybind. EX: pressing enter to collect, is kind of unnecessary since there is no reason to attacks if there is no enemies. The attack button could pick also interact if there is no enemies. 
  4. I definitely feel the "fighting game" vibe like street fighter X bloodborne, but since we cant move it feels very static. having the ability to move and jump would make this much more dynamic 

Hope this is useful, i will definitely return later to play again!

Interesting concept, lacking maybe of substance but its an amazingly decent start!

Just finished it, really cool, i wish there was a lot more! so much unanswer ๐Ÿ™

I couldn't walk past this location i got locked. I wish it didnt because i really want to know what happened to the stars

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Such a fun game! i can see people playing this for a long time. If this was a IO game, it be very adictive.

Edit: i did not see any sea monsters tho

Neat little game. doesnt have a lot going on for now but its a good template for something nice!

That is definitely unique and interesting

I had a fun time playing. I have encountered some issues if you are open to criticism:
- I completely disapear under the tree shadow, I dont think we should
- I get stuck on the blade of grass, i understand the collisions are to tell we can eat it, but blade of grass is extreme
- When the game got unfocused, the beaver continued going in the same direction forever and i couldnt finish.

I like the concept of a beaver eating everything its coming across, very nice! ๐Ÿ˜

that is so relatable! If i end up making some of my own i'll send it in the comments so you may add it to the list at your discretion so others may use it, take care of yourself  ๐Ÿ˜

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Edit: this is how it turned how in the game so far: 

Added a fog of war too

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Hi! Im planing on using this in my game and i was wondering if you had any plans to expand? There is so much potential with this beautiful pack! 

Wooden walls, more houses, fences, more colors for more biomes, stuff like that which would work great for a crosser look like what I'm trying to achieve would be cool