Thank you for the reply!
I'm probably okay with any kind of project.
While I don't like a role that has to do with design I am a decently capable artist with experience in traditional, digital and vector art.
We can discuss the details if you'd like. I've already mentioned my discord contact.
cufflink_game_studios
Creator of
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I've about five years experience with unity, but don't really have finished projects to show for it cuz I was always lacking art.
I'm fine with most types of projects from multiplayer shooters, automation, strategy to even visual novels, however I would prefer smaller projects. Cool with both SFW and NSFW
Gamejams are probably okay~ (depends on the theme, length of the jam and any potential plans you might have for it)
I would prefer if the work was paid, but I might be willing to help out for free as well!
everything can be discussed so don't be shy about shooting your shot <3
discord contact: @anenthusiasticprogrammer
if you're really unsure, you can make a reply on here itch as well~
for people that don't like movement games, I think I get the frustration, the issue is that for everyone else lowering the difficulty would make dying a real rarity.
tutorial wise, because it's a gamejam there wasn't time to make a better one.
If you keep dying, but are willing to give it another chance, I've posted some tips in my other reply. I'll also say that sliding is really good for building up speed.
thanx!
Tbh, after getting in contact with the artist, he told me about the idea of losing control in a 2D platformer and after a bit of coding I got inspired by the game Speedrunners (it's on steam if you wanna check it out).
You crouch instead of sliding when the slide is on cooldown (it's like 0.5 or 0.25 seconds long). I did this otherwise it'd be waaaaay too easy to gain momentum and sliding would be overpowered.
I'm glad to hear you enjoyed it :D

