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Culaliya

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A member registered 72 days ago · View creator page →

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Thanks for stopping by and leaving a comment! I'm glad the game gave you a laugh. I hope you enjoyed your time in the depths.

Pinny's Café is so charming! Pulling the pin and watching the coins tumble down to the raccoon, then getting the 'Brilliant!' three stars, felt great, and I love that the stars go toward fixing up the café room by room.

Great puzzle! I loved how a single column hit the exact optimal cost of 6 on the first sign level and earned three stars, and the 'proven optimal cost' idea makes me want to optimise every level. Nice dark blueprint look too.

Really enjoyed Paper Harbor! The holding bay trick on 'Early arrival', stashing the two C crates until the last ship pulled in, felt so satisfying, and the undo key made experimenting stress-free. Lovely calm paper look too.

I really enjoyed watching the Pip Hatch come apart part by part, with the queued parts and the 'Sell all' button making every tap feel rewarding. The foreman's step-by-step tutorial is a friendly way in, too. Thank you for making this!

The 'While you were away' recap is a lovely touch, and I like how the Mine splits into Surface, Quarry and Vein layers. Latchford feels like a real trade town with a lot of care behind it.

The dot-matrix look and the 'click me!' arrow made the opening so inviting, and watching the arena fill with drones and lasers while the numbers climb into the billions was really satisfying. Lovely work on OnePixel!

Making the whole map a chessboard that hides a smaller board inside it is a clever twist, and the tutorial explaining the knight's L-shaped leap right on the tiles made it easy to pick up. The Event tile with its challenge, chapel or page choice has a nice mysterious feel.

The little +1 gold and XP popups that float up as you type, plus the next key lighting up on the keyboard, make the tutorial feel really easy to pick up. Nicely done!

Love the vacuum-as-paddle idea, and the little dust chunks that puff off each brick when it breaks feel really satisfying. The dust counter ticking up in the corner is a nice touch too!

The deadpan radio log is great: naming the operation "Cautious Pigeon" and then "Something large on radar. Investigate it" had me laughing. Love the clean military look and the radar pulse. Thanks for making this!

The sky slowly filling in with tiny stars is so satisfying. I smiled at "Moths came. Moths always come." and at the lantern lighting up a faraway star on the left. Lovely, cozy idle game!

Spinning the whole grid to juggle several pieces at once is such a clever twist on Tetris. Love the retro vector look too!

The royal historian remembering your past choices and bringing them back later is a clever touch that makes every decision feel like it matters. The dry humor throughout, like his "that is outside my research scope" answer about lunch, made me smile.

Hi! I’m planning a healthcare-themed game in Unreal Engine. Is a macOS-only downloadable build eligible for Code Blue, or is a Windows or browser build required? Thanks!