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CurePotion

180
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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Yes, it will be tied to your Itch account and when I connect Steam to the game's Itch page, the key should automatically become available. "Claim Steam Key" button will appear in your purchase history. And if there are any problems - you can always reach out to me  and I will give you the key manually.

I have a fix for that, I just didn't have time to implement it fully yet 😅

Interesting, I'll try to fix this next time.

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Ship controls still have a lot of things to consider, so I cannot promise anything in that regard.

More ship upgrades (including energy generation) are in plans.

And thanks for reporting the bugs, I'll look into them.

Ability to move posters is in plans

Thank you for reporting this!
Will be fixed.

Thanks!

Thanks!
The game's story and lore are far from being established yet, so I'd recommend to wait for the release first. I'm fine if you still want to do that, just be careful to not spend a ton of your time for nothing.

Not really sure if you want to add your own lore and concepts to the wiki page of the game, but it's up to community to decide 😅

Performance issue is known, I'll work on it for the next update.

Backpack can be used by interacting with the stripes on its back side.
I'll simplify this interaction, too.

Go to the audio settings and asign any folder with your music there or put it in the "CustomMusic" folder within the game files

It's not a softlock, but it's a huge problem.
Wait for the plants to grow and plant green seeds instead, because they produce the biggest amount of oxygen.

I'll fix the dirt patches and plant pots. 
Also, I'll make the requirements of the oxygen production much easier to meet.

You can increase your oxygen concentration until it leaves the ship

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Sure, I added Vietnamese language to the second Crowdin project

Thank you for the feedback 😄
The issues you described will be fixed in the next version.

Green button is dock, orange button is undock. I'll bring back button labels and probably make the docking just one button.

<3

Oh...
I'll add time based autosaves later

That was f11's idea 😅

You are supposed to deliver the Mass Memory Unit to the bot. The string is incorrect there, it will be fixed in the next version. The unit is located under the pilot desk on the destroyed ship. Interact with it to take it out.

Knowing how to reproduce that would be very helpful

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Seems like it's some leftover from the previous translations. You need to deliver the mass memory unit to the assistant bot. It's located under the pilot desk, on the destroyed ship. There are yellow stripes and 4 small lights.

Thank you!
I'm planning to expand ship upgrades and customization a lot.

Yes, the older versions are available on my Patreon for free

Hey, feel free to create any reaction videos
Regarding the date of the next update - I don't have any estimations yet

Thank you!

Crates are supposed to drop the items inside if they're tilted more than 45 degress. If you're talking about some different issue, please describe it in more details.

This is absolutely incredible work!

I can't believe it's even possible 😅



Will be fixed =)
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Thank you!
You can rotate the item you are holding using R (by default)

I'll try to make introduction to the mechanics more accesible next time

Also, what were the bugs?

Thank you for playing!

I'll see what I can do about introducing the ship systems

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I assume you're playing on Linux
In any case, I'm working on this issue

Thanks, I think I'll add an objective marker there

If you can -- reach out to me on Discord and send the log file, or just tell me what the console says when the lag happens

Inventory rework is planned, I'll see what I can do about backpack to make it more intuitive

Hey, thank you for suggesting your ideas!
I might take inspiration from these in future if I decide to add Nuclear related content

All the airlock issues are fixed (current build is updated)

Regarding VR support: these are 3rd party modding tools that rely on specific camera and UI setup in Unity. Since my setup is fully custom, the only way to make VR work is full implementation from my side, which is not planned any time soon.

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7th iteration is out

6th iteration with fixes will be publised soon 🫡

yes, starting from the 3rd iteration

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I see, thank you for the details, we're investigating this issue right now, it turned out to be much more interesting 😅

I'll unlock the door after talking to the bot

Edit: sound issue should be fixed now, 4th iteration build soon