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Cutaway Software

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A member registered Mar 06, 2025 · View creator page →

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this is one of the coolest and well built games that uses RPGMaker in my opinion, awesome

- Hani

pretty cool game, i like the art style and atmosphere, cant wait for full release

- Hani

looks pretty good, what technologies you used to make it?

- Hani

a couple of small demos(like platformers, shmups, etc) to test my engine and see if it has any problems, our engine API is inspired by fantasy consoles and is generaly higher level that other low level libraris, if you are interested i can give you a copy of my engine(NESkit) for free

- Hani

pretty cool games, im also developing a NES game engine and a game in it

- Hani

awesome framework, as a C programmer i love this framework, huge thanks for Ray for creating this

- Hani

awesome. thanks for addidg them, also it would be good to make this tool pay what you want so people like me can donate to you and support you

- Hani

awesome tool, but it can be better, could you please add these two features, a CSG system that makes creating levels and grey boxing easier, and also a version that can be downloaded and run locally, if its possible also ship all your 3d models with it, again this tool is awesome, thanks for making it

- Hani

thanks for your feedback, we are working on SHMUP Studio 2 and your feedback will make it better, SHMUP Studio 2 will be more customizable and will support more platforms,  thanks again for your feedback, are you interested for a free copy of SHMUP Studio 2 once its released? if yes let us know

you can compile to NES, you can also make physical carts, there are tutorials available for it online

i will make one once i finished working on other stuff

the build process is exactly like building other C projects using cc65 compiler, im working on a youtube tutorial that teaches it, for now you can follow this tutorial https://cc65.github.io/doc/intro.html

Thanks and Yes im working on it to create a editor, it would be finished soon

Thank you for your interest in the project, and about samples, sure just join our discord server and i give you the documentation and samples, thanks again

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thanks for your purchase, for now there is no guide but im working on making one, however we have a discord server where you can join and ask for help, but compiling a nes game is the same as compiling other applications with cc65 compiler

https://cutawayshot-games.itch.io/neskit


NESkit is a development kit for Nintendo Entertainment System, it features everything you need to develop homebrew game for NES, it includes a easy to use API similar to pico8 and raylib that makes development for NES easier than ever, it includes asset convertors to convert modern formats into formats that can be used in nes, and it got a map editor to create your game levels easily

right now you can buy this awesome dev kit for a minimum of 1 euro, of course more is appreciated 

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Thanks for your interest in the project. and to answer your questions, this library works for standard Mapper 0(also known as NROM), and about NES Maker boards, i have to check their specific requirements but generally if your board supports NROM it should work fine, and yes this library has support for music but its a bit limited right now and we plan to work on creating a more advanced sound support and also create a music editor to make the process making sounds easier, we also plan to create a full tutorial on using this library on youtube, but thanks again for your interest in the project and if you have any questions feel free to ask