This is awesome. Atmosphere and game design are beautifully done. Fantastic jam game
dakota.pck
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Hi everyone! Thank y'all so much for your help over the last few days! I require aid once more.
I'm trying to use a deck-level script to do various things (for example, make dice rolls based on an attribute on a contraction within the current card)
I tried using card.widgets.widget_name.attribute_name, but it seems to only work with specific_card_name.widgets.widget_name.attribute_name. Is there any way for me to access the widget on the current card?
For more details, I have a contraption that represents the game's UI and stores a few pieces of data (stats, HP, etc.) and I need to reference that stuff on each card. (I found this post that I think will help me moving the UI between cards, but I'm not sure how to reference the contraption per card)
Hi everyone! (getting tired of me yet?) Been banging my head against what I feel like should be a simple problem but I can't figure it out.
Basically, I'm trying to make it so that when the player clicks on a coin, it gets destroyed and adds one to their coin counter. As of right now, I have a contraption that has an image and a field to hold this data (this part works as intended). When I use the listener to change the value, it works as intended, but not when called by the deck script. I have another contraption send a "coin_pickup" event to the deck, and the deck catches it and opens a dialogue box (this part works). But it is not changing the value of the coin counter after.
What's the way that I should be doing this?
Hopefully that made sense. Here's the deck code:
on coin_pickup do dd.open[deck ddstyle] dd.say["you found a coin."] dd.close[deck] coins.value:coins.value+1 end
Hi everyone, me again. I'm trying to make a style for my game using dialogueizer, and I got it working as intended when the dictionary is defined in the widget I'm calling dd.open from, but if I try to store it elsewhere and reference it (closest I've gotten is a grid), it doesn't seem to be able to pass all the data. Is it possible for me to be able to store the style once and reuse it without copy-pasting code?
namely, I've having trouble with size (I can make it work if I manually set the numbers, but I'd like to use the other widget's size if possible) and position (no idea how to make that one work).
My calling code:
on click do dd.open[deck style.value] dd.say["test"] dd.close[deck] end
My grid JSON :
{
"size":["dialoguewindow.size"],
"bborder":["deck.contraptions.bracket"],
"balign":["left"],
"pos":["dialoguewindow"],
"speed":[2]
}















