Thanks for the feedback! Yeah we have had a lot of comments about the difficulty, I think we made it too hard for a game jam. In an ideal world we'd make the game with more levels, and a slower difficulty arc.
damon-oneil
Creator of
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Super cool game! The mechanics felt pretty good and they all felt good. A few pieces of feedback (I see that this is your first game jam). Firstly, I think you might need to add a dead zone for the camera, it feels super jolty when the camera follows the characters every move. Secondly, I think the hitboxes on the spikes / wheels might be a bit too tight, it made the game feel too difficult at times. Lastly, I think you needed more mechanics, or make them cost more coins, because I'd unlocked all the mechanics quickly but kind of lost the urge to keep exploring after that.
Overall, you did a great job, you should be proud with the mechanics, the artwork and the game as a whole, if it's your first jam, you've done an excellent job! I'd be happy to answer any extra questions! Feel free to check out our entry, I think you'll like it :)
There's definitely a few options (for Unity). I think the most popular are PlayFab, UGS (Unity Game Service). I think this video is a good place to start. Having said that I haven't implemented a leaderboard before and I prefer Godot. If you need help implementing one after the jam let me know, I'd be happy to help :)
Cool game! It reminded me of firewatch! I think this game fit last years theme (loop) more than this years theme (countdown) but I enjoyed the story, and solved the puzzles. I don't think you made it too difficult, but maybe 2 hints for everyone problem instead of 1, because if someone misunderstood a hint then they were in trouble after that.
Overall a cool narrative game, with some polish this would be a great little game!

