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gvidas

19
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A member registered Dec 18, 2019 · View creator page →

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the game over screen could do with not terrifying the hell out of me every time. 

same issues as everyone else, couldn't get controls to work properly unfortunately.

very atmospheric game and I loved the vibe you went for. sort of a foddian game. some mechanics felt a bit clanky to work with, like wall jumping but overall can be great with a bit of polish

some sort of bug crashes my browser whenever i try use a spell, shame cause the game looks quite fun

game felt very polished in terms of sfx and art and the idea for the theme was quite original. gameplay is almost there but it did feel like the first few levels of a tutorial, adding a few extra levels with slightly more complicated mechanics would have been good. 

thanks for the feedback, there were a few things missed in the deadline rush including the debug menu unfortunately. for anyone playing, you can click T to toggle it. about the minimap, that's a good idea I just didn't think of haha!

well polished game and a very interesting idea with the player controls. it is quite painful to use on a trackpad though!

fun implementation of an interesting idea. the main menu music was great although in-game music didn't fit the vibe too well. i might have missed something but each task seems arbitrary on how much burnout it gives you, it could be fun to expand on this system with more choices that weigh burnout against keeping the kingdom happy.

Hmm, the sound is working on all devices that we tested it on. Maybe you had your volume turned down?

really unique and interesting take on the theme of the game jam if I say so myself

Cool idea for the game with all the different elements acting as keys and such, however the game feels a bit linear in terms of progression. The movement of the game also feels like it needs some work with it getting stuck on small ledges and the sides of walls.

The design of the room was going to have a few more steps before getting to the exit, we just ran out of time.

looks good but could do with some enemies

I like the procedural part of the maze, creates a bit of variety and makes sure you cant memorise the map. The theme could have been taken a bit further, the gun wasn't used for anything except lighting up the area around you. Maybe managing to shoot the monster could stun him for a bit?

The game looks great, however gameplay-wise I couldn't find an objective to the game as I felt I was walking in circles just finding batteries. Some sort of goal such as finding a way to kill the monster could improve the game.

Very spooky game, absolutely loved it. Each room is well designed and the ambience of the game really sold the horror aspect. Only issue I had is that the rooms are quite far apart from each other and took a while to get between them.

Also fell out of the map.

Lovely game, was fun to play although quite easy to cheese the guards :P
Music is great, graphics style is simple but works very well. The theme implementation could have been taken a lot further.

Fun idea to fit the theme, however some more variety in the map and gameplay could have served to make the game fun for longer. Maybe more weapons and more unique areas around the map?