That’s a cool idea! But it seems really difficult to me. Maybe Godot has some built-in mechanisms for mod support—something that would make it easier to create levels directly within the engine and then load them.
DarkDes
Creator of
Recent community posts
Glad you liked it!
I think vertical rotation will be a huge problem. I promised to try adding frame-by-frame animation to this plugin, but I haven't gotten around to it yet. I’ll think about what can be done with this. Essentially, this would require implementing voxel rendering to rotate the SpriteStack in 3D (am I understanding correctly what you want?).
I think I saw another plugin for Aseprite somewhere that creates a 3D model based on a SpriteStack. Unfortunately, I don’t remember the name.
Hello! Thank you. Are you interested in what script I'm working on at the moment? There isn't one. But I did Sprite Stack for Aseprite. As for my work in general, I'm currently planning to finish the game The Disk Heist.
Cool thing!
I liked the combos of Ults! But of course you have to click for a long time in the beginning. It would be good to add juice - to show with numbers how many "clicks" passed per click or Ult. It would also be good to show some feedback on the ult combo.
It would be cool if these alien enemies burst and then new ones came.
It seems that rhythm games are not for me ahahaa. It was very challenging for me, and at some point, the discs disappeared from view (but Miss was still displayed). It appears that their display can be restored by pressing the Space bar.
It was fun, but it would be even better if there was a difficulty curve from easy to hard. When 3-4 discs appeared, it was unreal for me, haha.
I am very pleased! I used Aseprite and the script for SpriteStack that I wrote myself and made publicly available https://darkdes.itch.io/spritestacked (it is better to look at the version on GitHub - it is newer there)



















