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DarkManAndNight

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A member registered Feb 02, 2026 · View creator page →

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Thank you for your comment and advice! I know what the cons of this game are. Unfortunately, I wasted 2 days on another idea, so I only had 5 days to make this game. That's why the game feels a little empty and rushed. I cut out most of the 3D modeling simply because I ran out of time.

The reason why you feel it's Claude-coded is that I did use AI assistance (but it was GPT, actually 😂). To be honest, I found that the monster had to be entity-less, which means it had to feel like a ghost. That's why the arms sometimes cross over each other. I had to test edge cases, including looking directly at the wall, estimating positions, and moving around, to ensure players could always see the monster's head from any direction and position in the tunnel.

So, yeah, I wasn't expecting a lot of comments, but I'll definitely update this game after the jam is over!

So, do you think it would be better if I made the experience more focused by shortening the tunnel?

The bounce effect needs some polish. Also, I feel the game didn't fully lean into the frog theme; you could easily replace the frog with a ball and the gameplay would remain the same. For your next jam submission, I’d suggest exploring the theme’s unique mechanics more deeply. That being said, the game is technically sound and has no major problems👍!