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darknight124

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A member registered 6 days ago

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Hi! I'm currently developing a non-commercial Mega Man X5-inspired fan game/demake in Godot, and I'm looking for a pixel artist to help with game-ready character and boss sprites.

This is an active project, not just a concept or recruitment idea. I'm handling the programming/gameplay side myself and have already been working on:

  • Player movement and game-feel prototyping
  • Character/gameplay systems
  • Boss behavior and state planning
  • Boss sprite sizing and in-game implementation requirements
  • Animation workflow and Godot sprite integration
  • Studying the open-source Mega Man X8 16-bit Demake as a technical/game-feel reference

I will also include a current Godot screenshot or short gameplay/prototype clip with this post so you can see the project itself.

What I'm looking for

Pixel art is the part of development I cannot produce at the quality I want, so I'm looking for someone comfortable with:

  • Mega Man X-style character and boss sprites
  • Late SNES / early PlayStation-era pixel art
  • Mechanical / robotic characters
  • Action-platformer animation
  • Idle, hover/movement, attacks, hurt and defeat animations
  • Clear silhouettes and readable animation at actual gameplay scale

The main visual references are:

  • Mega Man X5
  • Mega Man X1–X3 sprite readability
  • Mega Man X8 16-bit Demake

I'm more interested in good in-game animation and readability than highly detailed standalone pixel illustrations.

Starting small — paid test commission

I'm not asking someone to commit to an entire game's worth of artwork immediately.

I'd like to start with one boss as a small paid test commission.

The initial job would most likely be:

  • One finalized game-ready boss sprite
  • A short idle/hover animation
  • If we're both happy with the result, possibly a movement animation afterward

If the collaboration works well, I may commission additional animations, enemies or bosses later.

About AI-assisted prototypes

I also want to disclose this upfront.

While prototyping, I experimented with AI-assisted concept/placeholder imagery because pixel art is outside my skill set.

Those images are development placeholders/design experiments, not final artwork, and I'm not looking for someone to simply clean up AI-generated sprites and call them finished hand-drawn art.

My goal is for the final game sprites to be created by a human pixel artist.

If you do not want to see or use AI-generated material even as a reference, that's completely fine. I can work with you using only:

  • Written character/design specifications
  • Palette and color descriptions
  • Original Mega Man X5 sprite references
  • Mega Man X8 16-bit Demake references
  • Gameplay and animation requirements

Just let me know which approach you're comfortable with.

What I can provide

For each character/boss, I can provide:

  • Gameplay role and behavior
  • Approximate sprite dimensions
  • Animation requirements
  • Color/design specifications
  • Official/non-AI visual references
  • Godot implementation requirements
  • Feedback throughout the process

I'm primarily looking for an artist to handle the part I'm missing: actually turning those requirements into good game-ready pixel art and animation.

If you're interested

Please reply or contact me with:

  • Your portfolio
  • Examples of animated game sprites
  • Mechanical/robot character examples, if you have any
  • Your rates
  • Preferred contact method
  • Whether you're comfortable working on a non-commercial fan project
  • Whether you accept AI-assisted concepts as references or prefer strictly non-AI references

I'm especially interested in seeing sprites actually animated at game scale, rather than only static pixel-art illustrations.

If this sounds interesting, feel free to message me here or on Discord:su3bao

Thanks for reading!