The art is really nice!
Character movement felt a bit floaty to me. Also, the very first thing I did was fire a stake into the wall and got excited at the prospect of picking it back up and dealing with a limited supply of them, but alas.
Very nice take on the concept of role-swapping!
I found some of the stages a tad frustrating, but I think most of it stems from 2 pain-points:
- The character's jumping doesn't feel as responsive as I'd expect
- It's not always super clear if you have line-of-sight of an object
With some tweaks and extra content, this could be great game! Also absolutely adore the colour palette :) GG
This kept me engaged for waaaay longer than a jam game should have! Well done!
I unbderstand the assets were gathered from several places, so the artstyle is a bit all over, but with a cohesive artstyle and perhaps a lil tweaking of the economy (felt like the towers were prohibitively expensive), this could be real hit! GG
Pretty neat concept! I can see some rather deep potential in it.
I think UX would be my biggest issue with the game. The font for the gold cost of the items is pretty hard to read, doubly so when the icons are bobbing up and down in that wave pattern.
I'm also not sure if there's enough of an incentive to buy items for the enemy team.
Good job on the submission!