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David Razumovsky

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A member registered 48 days ago · View creator page →

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(1 edit)

IRONHOLD — Frontlines of Attrition

https://daxrax.itch.io/ironhold-frontlines-of-attrition

A top-down 2D wartime strategy game built in pure HTML5 Canvas — no engine, no external assets, every sprite drawn procedurally in code.

You are a single Vanguard Pact officer fighting inside a living, AI-commanded war against the Crimson Legion. Bot soldiers fight on both sides across an enormous hand-crafted frontier. Push the line, capture town bases, dig in, build armour, and grind the enemy into the mud.

Features

  • Two AI-commanded armies — each side's commander assigns objectives, reinforces towns, and builds vehicles. You're one soldier inside the machine.
  • 15 combat kits, one per life — Officer, Rifleman, SMG, MG, Grenadier, Rocketeer, Sniper, Scout, Medic, Drone Operator, Scavenger, Mechanic, Builder, Sapper, Forward Observer — each with a signature ability.
  • Armour & logistics — battle tanks, armored cars, half-tracks, supply/dump trucks, mine layers and field guns, fueled and crewed; hold towns and salvage fields, refine materials, and order vehicles from depots.
  • Field construction — sandbags, trenches, wire, auto-firing bunkers and watchtowers; cover actually reduces incoming damage.
  • Fog of war, air strikes, kamikaze drones, minefields, a multi-mission campaign, single-life Hero Missions, free-play Skirmish on any map, and a Target Range to practice any soldier.
  • Everything procedural — all art is code-drawn and all sound is synthesized WebAudio. No image or audio files at all.

Play in your browser, or download the Windows build.

https://daxrax.itch.io/ironhold-frontlines-of-attrition




(4 edits)


Check your trade you might be selling your surplus above 400 for each resource.

Indus Valley is an isometric city builder set on the flood plains of the Bronze-Age Indus, four and a half thousand years ago. Found a settlement on the river, raise mud-brick homes, feed and water your people, and trade along the Indus until humble huts grow into the grand walled compounds of a great civilization.

BUILD A LIVING CITY

• Found your city with a Citadel, then unlock civic, housing, farming, industry and trade buildings.

• Bring water from wells, raise farms, store grain, and run markets so homes never go hungry.

• Watch houses evolve from one-room huts to grand compounds as you supply water, food, temples, baths, safety and fine goods.

RUN AN ECONOMY

• Set tax rates that fill your treasury but sour the public mood — and above 20%, breed crime.

• Trade surplus grain, pottery and beer through trade houses and river docks; fine-tune what you buy and sell.

• Balance mood, food, crime and fire across a whole growing city from the Dashboard.

16-LEVEL CAMPAIGN + FREE PLAY

Guide historic cities — Harappa, Lothal, Dholavira, Mohenjo-daro and more — through unique challenges: twin river channels, clayless coasts, crime-ridden capitals, inland lakes with no trade lifeline. Or drop into sandbox Free Play and just build.

PLAYS ANYWHERE

Runs in the browser on desktop and mobile (touch, pinch-zoom and small screens supported), saves to your browser automatically, and works fully offline. A downloadable Windows version is also available.

Controls: WASD/arrows, screen-edge or drag to pan · scroll or pinch to zoom · right-click to cancel a tool.

https://daxrax.itch.io/indus-valley
Browser and Windows Download



Windows download now available.
Also added gamepad support!

Let me know how it works!

Great idea, will work towards this and let you know!

Updated, thanks!

(2 edits)

Enjoy the free game, let me know what you think!

https://daxrax.itch.io/diabolus

Diabolus is a browser-based isometric action RPG inspired by classic gothic dungeon crawlers.

Descend through 16 procedurally generated levels beneath Hollowmere Cathedral, battle the demonic legions of the Burning Abyss, uncover powerful loot, and confront Diabolus, the Dread Lord.

Features:

• Choose from three distinct classes: Warrior, Rogue, or Mage, each with unique attributes, equipment, abilities, and playstyles.

• Explore four atmospheric biomes: the Cathedral, Catacombs, Caves, and the Abyss.

• Hunt for deep randomized loot with normal, magic, rare, and unique item tiers, prefix/suffix affixes, a paper-doll equipment system, and a classic grid-based inventory.

• Level up your hero, invest attribute points, master spells and abilities, build elemental resistances, and defeat powerful named bosses.

• Built entirely with HTML5 Canvas and vanilla JavaScript—no downloads, plugins, or installation required.

Controls: Left-click to move and attack. Right-click to use your class ability. Press 1–4 for special abilities, I to open your inventory, and B to view your character sheet.

Desktop play is recommended.

https://daxrax.itch.io/diabolus