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Deadnought

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A member registered Mar 26, 2015 · View creator page →

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Very nice and effective cover/map combo. The layout and design is clean and clear. A strong entry.

Great cover! I really like the concepts here, but I had trouble understanding the non-euclidian aspects at first, which I guess is to be expected. The retro sci-fantasy tone is good fun.

Despite being based on a sequel to something I've never heard of, it was easy to understand the adventure and mechanics. It has an effective creepy vibe and really interesting lore. My only criticism is that it felt only tangentially related to the title. 

Great use of theme! I know nothing about the Trophy systems, but this definitely painted a unique and distinct picture. The whole thing feels almost shakespearian. I think the section that is read to players may be a little long for us with ADHD though. Nice job!

A fun, charming adventure with that surprised me by winning me over as I read it. The way you present the map made me grin. Great design choice. Tempering the blade is a fun mechanic that gives PCs a variety of goals that can be completed in any order.  A concise way to add a lot of interactivity and provide lots of choices

Stunning design and art. The adventure is well-made with excellent information presentation for locations. Also, Space Harpies!

A well-rounded, solid adventure with thoughtful, comprehensive construction that covers all the bases. I like  how the map uses space efficiently.  Good art and prose. Feels like a classic Appx N adventure.

I love the unique handmade aesthetic of this! It reminds me of Terry Gilliam's work for Monty Python. Fun events too. Villagers changing the river's course is great. In fact, this whole thing is on brand for Monty Python, absurdist humor and all.

This is a tough one to review. I like so much of this, but the great 'UI' elements, design, and art are undone somewhat by the sizing and layout. It may be improved by making the columns wider, for more space between sections of text. The map icons (and map) are also a bit too small for my old eyes. Otherwise, excellent work!

Excellent execution. Good art and cohesive, authentic retro aesthetic. The worthiness mechanic is a lot of fun.

Thank you! You're right that having the headers below the text was a mistake the way I did it, but I'll be fixing that after the judging period.

Dark and Gritty. Great theming and atmosphere. That cover art is sick. Just a well-done, feature-complete adventure. 

I won't be surprised if this ends up ranked #1. Such a professional, beautiful design with really fun concepts and world-building.

Good art! I like the factions, but I would like to see this expanded into a more fleshed-out product. What is here is a great foundation.

Wonderful! The only heavy metal adventure I've seen this jam. Beautiful design, immaculate layout, and the GM guidance shows how much thought has gone into not just the adventure, but how it will be processed and run. 

I don't know enough about Mythic Bastionland to comment on how it would play, but it looks good and I really like the writing here. Evocative, powerful prose that sets an unsettling, phantasmagoric tone.

Thank you! If you do run it, please let me know how it goes and any new feedback you have!

Thank you very much! It wouldn't have worked as well as it has without your art. I'm excited to continue our collaboration!

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Thank you very much for the positive review (and helpful feedback earlier)! High praise coming from a talented creator such as yourself.

Wow, thank you so much! I am honored that you liked it. I love your work. And, you're the first person to mention the names! I was hoping someone would notice them. :)

Thank you so much! I have to thank Haven Milne and Hodag RPG for most of the art.

Yes, my GM guidance is maybe my weakest area. It's something I will work on if I end up expanding it. Thank you!

Thank you! Now that you mention it, Land of Eem would work well for this adventure.

I just realized you must be the Shurebis from Bluesky. Thank you again! I appreciate you sharing my adventure.

I mean, this is art. intricate with inimitable Hodag style that feels stream of consciousness. Meta-commentary that provides enough bones to be actually playable. As a relative newcomer to the TTRPG space, some of it goes over my head, including the likeness of the "gaming legend" that someone else mentioned, but I think the peek into the mind of a GM can be universally appreciated. Very cool.

I love this use of theme! Fantastic art. Good locations and layout. My only quibble is that I didn't quite get the reason that some of the villagers turned into monsters. 

Was something about the location or the Crimson or the magic causing them to turn into monsters when they were restless? Or was it only deceased villager spirits that turned into monsters because they were restless?

Excellent use of theme. Wonderful design, layout, and information presentation. Charming art. I love this. Great, wholesome science fantasy. Well-rounded adventure.

Interesting potential for both battle royale and social interaction. I appreciate the guidance and win conditions (took me a sec to realize that's what it meant). Good work!

I think if this had improved layout and information presentation, it would be overall considered a higher-ranking entry. The writing is good, and the art has a really unique, raw vibe to it. 

I like that you can cut out the pieces, but I wasn't sure exactly what to do with them. At first, I thought you'd show where the characters were on the map, but they're too big. 

I also love the ethiopic script and (I assume) mythology. A really underserved region in TTRPGs.

Wow, excellent. Investigation mechanics on top of clever one-hex map design with factions, varying terrain, a quest, and more. I've read 30 or so entries so far and this one showed me multiple things I haven't seen yet. Well done.

Fascinating information presentation here with the use of links. Fun concepts. I know it's due to the limited space, but I felt a little lost at first and I think an intro would have helped. That said, I liked it, though  the fate of the poor elephant seal was a bummer!

A fantastic package that doesn't miss a beat (mixed metaphors). This was a charming read with small touches of humor that I enjoyed. Fantastic art and design.

I like the table of outcomes based on what happens during the adventure. The What's in the Room table is a clever way to ensure a consistent adventure length. I appreciated the sketched maps as well. Solid effort!

This module kept me on my toes and going in unexpected directions. Really intriguing and eccentric.

This was surprising. Really fresh feel that would fit right into Troika! If you mentioned what systems it was or wasn't for, I missed it. 

I like this a lot. Really striking oddball design that almost works perfectly, but in a few cases the font or other design choices make it a little hard to parse.  Enjoyable to read and look at. 

That's a lot in a little package! Good design and concepts. I love that cover art. It sounds like you're already considering expanding it, which I think is a great idea to give what's here more room to breathe. 

Gonzo! Has the feel of a 'funhouse' dungeon. I like the concept of having rooms that are static or unstable and having to anchor them. Nice job!

Really intriguing monster that provides lots of potential for interesting interactions and roleplaying. Striking design, art, and layout. 

Fantastic design and art. Information presentation is clear and well-structured.  Feels like a class bite-sized adventure.

You have the SD feel down! Fun events and good map. I'd like to see this expanded on, maybe with another twist or two. Nice job!