Hollow Demo — Major Patch Now Live!
The Hollow demo has received a major update, and the new build is live!
Since releasing the demo, I've been reading player feedback, watching people play, and making a list of the things that needed attention. This patch is the result.
The goal wasn't to change what Hollow is. It's still an old-school ARPG heavily inspired by games like Diablo—but there were places where some of that old-school design needed better modern controls and quality-of-life features.
Some of the major changes include:
- Hold Left Mouse Button to move
- Optional WASD movement
- Left-click basic attacks and Shift hold-ground attacks
- Right-click active skill system
- New active skill picker
- Improved minimap and map functionality
- Major resolution and ultrawide UI fixes
- Redesigned Skill Tree
- Improved weapon attack speeds
- Staff mana regeneration
- New Mana Regeneration item affix
- Reworked death system
- Witch item-affix upgrades replacing the old Synergy system
- Right-click items to equip
- Clickable ground-item labels
- Improved barrel interactions for melee and ranged weapons
- Fixes for enemies occasionally freezing or attacking while not visibly present
- Numerous smaller fixes and quality-of-life improvements
A lot of this patch exists because people took the time to play the demo and tell me what worked and what didn't.
If you played an earlier version of Hollow, I'd really appreciate you giving the new build another run. I'm especially interested in hearing how the new movement, combat controls, UI and progression feel compared with the previous version.
And if this is your first time playing Hollow, jump in and tell me what you think.
The updated demo is available now.
Thanks to everyone who's played, reported bugs, offered suggestions, or simply followed the project. There's still work ahead, but Hollow is getting better with every build.
