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DeepD2eam

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A member registered Oct 03, 2023

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Hi Hellaspooks,

I have a rules question about an interaction between two PI-OF abilities in Castor and Pollux:

  • Rosemary’s Demolition Primer makes its attack damage irreducible against qualifying targets.
  • Slow-Cycle Shield Canopy prevents incoming damage from ignoring the target’s Armor while its granted Overshield remains.

If a Rosemary attacks a Prone target that still has the Canopy’s Overshield, which effect takes precedence? Does Demolition Primer bypass the target’s Armor, or does the Canopy preserve Armor’s damage reduction?

For example, if the attack deals 10 damage and the target has 3 Armor and 4 Overshield from the Canopy, would the final result be:

  • 6 HP lost, with Armor bypassed; or
  • 3 HP lost, with Armor reducing the damage first?

Thanks for your help, and for creating the supplement!

Love that! Very lovely game!

I really like the art style of this game, it has a very unique feel to it, especially the mechanical and industrial aspects, giving it a futuristic yet creepy feel. The game itself is also exciting, but I think that maybe more background would help the reader connect better with the world and the characters.

Very interesting game. The overall environment feels open and focused, and the sphere mechanic is a joy to play. I found the ricochet mechanic hard to get used to at first, but once I got used to it, it added an enjoyable strategic dimension. I think consideration could be given to adding a how-to guide or some visual elements early on in the game to make it clearer. All in all, it was a short but fun experience, and I'd look forward to more sphere powers or levels if they came along!