Thank you so much! Really glad the atmosphere landed — sound design and pacing are exactly where most of the effort went, so it means a lot that it came through. More episodes are on the way, hope you'll stick around for what's coming next.
Deitywater
Creator of
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Thank you so much for such a detailed and thoughtful review! I'm really glad to hear that the atmosphere and psychological tension worked for you — building suspense without relying heavily on jumpscares was one of my main goals.
Knowing that the exploration and mechanics felt natural makes all the work worth it. Stay tuned, more stories in the Tales After Dark anthology are on the way!
Hi everyone,
I just released my first game ever — Tales After Dark: Something Upstairs, a short found-footage horror inspired by Fears to Fathom. And I still can’t quite believe it’s actually out there.
I made everything myself — the story, the levels, the sound design, the scares, the VHS look, even the two-language localization. It’s built in Unreal Engine 5, entirely with Blueprints, over the last few months of late nights and “why won’t this work” moments.
A few things I’m proud of:
• A slow-burn atmosphere that builds before it bites
• A chase I reworked way too many times until it finally felt scary
• A found-footage / VHS aesthetic I made from scratch
• Full English and Russian support
It’s free (~20–30 minutes). Play it with headphones, in the dark.
This is just the first episode. I’m already sketching the next one — bigger, with more space to explore and characters to talk to. If you play Something Upstairs, I’d genuinely love your feedback: what scared you, what didn’t land, what you’d want to see next. And if you record a playthrough, drop a link — I’ll watch every single one.
Thank you for reading, and for giving a first-time dev a chance.
— Deitywater
▶ Play it here: https://deitywater.itch.io/tales-after-dark-something-upstairs
