My game named Manor is surely in English. I also have a game named Panství which is a Czech version of Manor, but that's not the one i linked in my comment.
I already played your game, looks interesting. I will follow the development.
Hello, I tried the game and finished the tutorial campaign. I absolutely love the setting! Ogniem i mieczem is one of my favourite movies (I haven't read the book yet, but I have to). The encyclopedia is useful resource and adds a lot to educational potential of the game. Also using the paintings for units is a good idea (although the 19th century painters didn't always paint everything correctly).
Now some ideas:
Now something not related to gameplay. I am pretty sure, that Skrzetuski wasn't colonel, but namiestnik (could be translated probably as "deputy"?). Also, pancerni didn't form regiments, but chorągwie ("banner"?, "battalion"?).
Hello, I tried the game and I like the general idea. Since you say that it's almost unplayable early version, there is probably no point for some deep thoughts, as you probably know very well about a lot of problems and have a lot of ideas about things you want to implement. So I will just point out some small issues, that can be quite easily fixed:
I'm looking forward to future updates.
Hello, I tried the new version. Here are my thoughts about it.
Looking forward to future updates!
Also, I released new version of my game as well: https://dejiny.itch.io/manor/devlog/652369/version-0120
Public discussion is completely fine.
Hello, thank you!
Thank you very much once again. If anything from what I wrote is still unclear or some other questiong or ideas arose from that, I'll be glad to answer.
Btw. how is your game going? Will there be a new version any soon? :D
Everything sounds great! Now I am looking forward to the next updates even more.
Concerning the battalions command and micromanagement: The ability to split and merge the regiments would probably solve the issue for me. I am generally in favor of less micromanagement (that's why I like games like Command Ops 2 or Graviteam Tactics: Mius Front), but if there would be scenarios, where you have only like 2 or 3 regiments, then even commanding each individual battalion wouldn't be too much micro. But splitting the regiment in half or something like that would be probably enough.
Yes, the format Day XX – XX:XX would be even better.
Hello. I like the general idea of the game and I will certainly follow the development. Some tips, thoughts a problems:
I'm looking forward to the next update!