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Delpod

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A member registered Mar 31, 2022 · View creator page →

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Simple art, but very well done and polished movement and levels. I really suck at it though, tried multiple times and i lasted 1,5 min the longest

Very cool idea and implementation, feels quite relatable. I really liked all the interactions and aesthetics of the main game.

Great visuals in the game, I had trouble understanding the mechanics at first, and Ctrl + W triggered tab being closed a few times before I stopped a portal from opening, but cool jam entry nonetheless.

Great concept, great game, I liked every aspect of it. The music really was really fitting, but I think it looped before I finished the game first time. The feeling I had was a bit similar to when I was playing DEFCON by Introversion Software, and I feel like there's more to explore and more intensification by music - changing it a bit when player goes closer to destruction or towards peaceful resolution.

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We know that the proper tutorial levels are needed before throwing everything, so no worries, we know it's too much at once. We haven't decided yet how much of development we can invest, but we definitely want to make it a bit more clean and fix some bugs we saw. Thanks for playing!

Lovely game, i really had a blast. I liked the music having a tetris soul in it. It was interesting, that even though the new rules and changes it felt a bit easier for me than original Tetris, probably because of more rules that let me remove the lines.

Cool concept, I would love more movement mechanics and challenges to be involved to make it more interesting. But the boss music that triggered for me in the last 30s or so added tension to the running. I really liked the way credits and music list looked.

Interesting concept, i like how it looks and sounds. I believe that the controls for the red player is not correct, i clicked S and instead of reload i got a crouch though.

Art is magnificent here, the main mechanic is very interesting, it was well balanced to be satisfying when I managed to win on the third try.

Very unforgiving at the beginning. The jump could be a bit higher or have a bit of coyote time to make it more accessible. But still a decent entry for the jam, especially if this is your first game. I liked that the world stayed in a changed state after rewind, without it i couldn't beat big bad rock dude at the end

Very fun, pretty hard to grasp at first and the last level was brutal too, at least for me, but I think it has a lot of potential, as I needed to finish it :D

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Very interesting take, i managed to do it on the second run, the water getting lighter closer to surface was a nice addition. I liked a lot the claustrophobic effect at the early stage of game, the audio being sparse intensified it. Very impressive that you managed to implement all the achievements for the jam.

Cool idea for quite simple game, but I had a lot of enjoyment when playing, music 10/10. I was stuck for a moment when i didn't know that i need to turn off water too.

Thanks a lot

Thank you, we knew it was a bit overwhelming, but couldn't do anything about it, because lack of time

Very fun game, creative and grasping concept and great execution with a lot of polish. With more enemy types, story and levels, could be really something cool.

Fun countdown concept on a well-established game. I'd love it to be played online with actual people. I sometimes had framerate issues when there were a lot of items on the screen (played on Firefox).

I liked the concept and execution very much, very unique. Would be fun to put a bit more comedy to it as the chickens are already quite comedic. When playing (not very well) I thought that there should be an indicator of the beat and then noticed the chickens...

A lot of the time I had problems noticing the missing text and sometimes it felt like it didn't recognize my click (maybe I clicked to quick after previous spell or miss?). For some reason I did better on Insane than on Hard, probably because I knew the music :D

I liked how everything worked well together

Thanks a lot

Yeah, we had a lot of ideas how to make it less texty and more readable, but too little time. Thanks for playing 

Lovely, and fun concept and game, I had a lot of fun playing it even when falling - because it sounded cool.

Well executed idea, a little too arcade'y for ma tastes, but I liked the execution on the upgrades and the art style a lot. Would love to see more stats on upgrades screen :)

Thanks, glad you liked it. We'd love to had time to had a tutorial first but we run into scope creep a bit too much

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Very cool execution on the theme, I was really surprised by the variety of minigames - I'm not sure how you managed to do it in 4 days, making models as well. The music was really fitting as well. I did not understand the waste management time minigame though I think. The meeting was a great addition. I run into some problems with minigame where i had to type letters and i moved at the same time (sorting files) and in a meeting where I was supposed to click Esc, but it was closing full screen mode in browser. Great entry for the jam overall

Fun game with cool concept, a bit similar feeling to the password game, which I like as well. Very cool execution of the theme

Well execution and very fun game loop. I liked the car handling a lot

I really enjoyed it, really cool pixel art that goes well with satisfying combat, I hoped it would be longer though

Outstanding work, everything fit together amazingly. A short well done story that's super polished.