Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

demomachine

3
Posts
1
Topics
A member registered 6 days ago

Recent community posts

Hello Eduard, 


I  am using godot and want to achieve a style similar to JSRF.    Low poly, PS2 style cel shaded look. 

I am starting the team and projects from the beginning, so i would like to work out a pay situation to support the game and sequels long term with ongoing support.  In my vision, upon initial release, I will need more programming support for the multiplayer features which I plan to include in the game. 

For my releases, I was planning to market them around a 2027 Fall release, so consider joining my team.  I will also do research and consider more about contracts that could be viable for the FDGC project. 

I am a designer looking to work on my 3 projects I think would be fun. 


I’m demomachine, a game designer and sound designer seeking a small team of developers, artists, composers, and programmers. I want to create high-quality, fun indie games that honor classic titles while preserving their tradition, imagination, craft, and legacy. I’m looking for collaborators who value mechanics, sound, atmosphere, and discovery. These projects are original, but each carries forward the spirit of games that inspired them.

Future Desert Grind City

Future Desert Grind City is an open-world skating game set in Dos Aguas, a Sonoran border city shaped by highways, markets, rooftops, murals, and street culture. Its influence is Jet Set Radio Future: movement, music, graffiti, rebellious crews, attitude, and the city itself are central mechanics.

Players build momentum through grinding, wallrides, manuals, jumps, transfers, ramps, rooftop gaps, and chained routes. They discover collectibles, shortcuts, tag locations, challenges, hidden areas, and faction territories. Progression comes through movement mastery, reputation, graffiti, alliances, and unlocking routes.

The story begins as corporate interests attempt to privatize and sanitize Dos Aguas. Behind redevelopment, surveillance, and security campaigns is a secret government mind-control project using the city’s communications infrastructure, advertising networks, music frequencies, and experimental technology to influence public behavior. Rival crews gradually discover the conspiracy while fighting corporate control, government secrecy, displacement, and the destruction of local culture. The player’s graffiti network becomes a way to expose the truth and reconnect neighborhoods. The conflict is fought through skating, sabotage, broadcasts, alliances, and reclaiming public space.

Perdition

Perdition is a Resident Evil-inspired survival-horror and crafting game crossed with Stardew Valley-style town development. Set in 1880s Texas, it combines frontier dread, vampire horror, scarcity, and community survival.

The player is a former Texas Ranger turned priest after witnessing supernatural violence. He arrives at a settlement surrounded by abandoned ranches, ruined missions, dry riverbeds, underground chambers, and vampire-infested towns.

By day, he gathers wood, ore, herbs, food, leather, and ammunition components. He crafts weapons, medicine, lanterns, traps, barricades, blessed ammunition, charms, and town improvements. He repairs homes, restores wells, expands farms, reinforces the church, builds workshops, and establishes watch posts. Named residents have relationships, fears, abilities, and personal quests. Helping them improves the settlement and unlocks advantages.

At night, Resident Evil-style combat demands scarce ammunition, positioning, enemy staggering, hazards, and crucifix finishing attacks. Vampires escalate from scouts to infiltrators and siege forces. Eventually, the priest assembles a small team to remove the infestation at its source.

Spooky Sluggers

Spooky Sluggers is an arcade baseball game influenced by Super Mario Sluggers and Power Pros. Cute chibi women compete across five spooky teams. Players bat, pitch, field, throw, steal, slide, tag runners, and exploit team powers. Clover Coven witches distort pitches; Graveyard Nine zombies slow opponents; Crimson Crypt vampires charge Blood Oath home runs; Moonfang Pack catgirls emphasize agility; Phantom Parade ghosts use spectral movement. Grand Graveyard Stadium anchors the tournament, where rivalries, gothic architecture, food courts, magical baseballs, and nighttime spectacle frame the story. Characters are cute first and spooky second, with horror expressed through equipment, costumes, props, and environments.

I’m demomachine, a game designer and sound designer seeking a small team of developers, artists, composers, and programmers. I want to create high-quality, fun indie games that honor classic titles while preserving their tradition, imagination, craft, and legacy. I’m looking for collaborators who value mechanics, sound, atmosphere, and discovery. These projects are original, but each carries forward the spirit of games that inspired them.

Future Desert Grind City

Future Desert Grind City is an open-world skating game set in Dos Aguas, a Sonoran border city shaped by highways, markets, rooftops, murals, and street culture. Its influence is Jet Set Radio Future: movement, music, graffiti, rebellious crews, attitude, and the city itself are central mechanics.

Players build momentum through grinding, wallrides, manuals, jumps, transfers, ramps, rooftop gaps, and chained routes. They discover collectibles, shortcuts, tag locations, challenges, hidden areas, and faction territories. Progression comes through movement mastery, reputation, graffiti, alliances, and unlocking routes.

The story begins as corporate interests attempt to privatize and sanitize Dos Aguas. Behind redevelopment, surveillance, and security campaigns is a secret government mind-control project using the city’s communications infrastructure, advertising networks, music frequencies, and experimental technology to influence public behavior. Rival crews gradually discover the conspiracy while fighting corporate control, government secrecy, displacement, and the destruction of local culture. The player’s graffiti network becomes a way to expose the truth and reconnect neighborhoods. The conflict is fought through skating, sabotage, broadcasts, alliances, and reclaiming public space.

Perdition

Perdition is a Resident Evil-inspired survival-horror and crafting game crossed with Stardew Valley-style town development. Set in 1880s Texas, it combines frontier dread, vampire horror, scarcity, and community survival.

The player is a former Texas Ranger turned priest after witnessing supernatural violence. He arrives at a settlement surrounded by abandoned ranches, ruined missions, dry riverbeds, underground chambers, and vampire-infested towns.

By day, he gathers wood, ore, herbs, food, leather, and ammunition components. He crafts weapons, medicine, lanterns, traps, barricades, blessed ammunition, charms, and town improvements. He repairs homes, restores wells, expands farms, reinforces the church, builds workshops, and establishes watch posts. Named residents have relationships, fears, abilities, and personal quests. Helping them improves the settlement and unlocks advantages.

At night, Resident Evil-style combat demands scarce ammunition, positioning, enemy staggering, hazards, and crucifix finishing attacks. Vampires escalate from scouts to infiltrators and siege forces. Eventually, the priest assembles a small team to remove the infestation at its source.

Spooky Sluggers

Spooky Sluggers is an arcade baseball game influenced by Super Mario Sluggers and Power Pros. Cute chibi women compete across five spooky teams. Players bat, pitch, field, throw, steal, slide, tag runners, and exploit team powers. Clover Coven witches distort pitches; Graveyard Nine zombies slow opponents; Crimson Crypt vampires charge Blood Oath home runs; Moonfang Pack catgirls emphasize agility; Phantom Parade ghosts use spectral movement. Grand Graveyard Stadium anchors the tournament, where rivalries, gothic architecture, food courts, magical baseballs, and nighttime spectacle frame the story. Characters are cute first and spooky second, with horror expressed through equipment, costumes, props, and environments.