I played a bit more today, made it quite far in level 3 and didn't notice any lag.
DemonicTree
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Very addictive and impressive for a first project, especially when I think back about my first game lol.
I like that there is stuff to find and interact with. (Haven't played through all stages yet, so I hope there's new stuff in all stages)
There was some heavy lag going on at about 9 minutes in, maybe I just didn't kill the enemies fast enough >:)
Also I feel bad about beating up all those birds, the art on those was so beautiful. Didn't mind the caterpillars though.
EDIT: One more thing I would like to see is a lot more JUICE for attack impacts, collecting EXP, leveling up, etc...
I really like it!
It's simple enough to a point were it doesn't need any tutorial (the little icons in the corners are literally enough). The balancing is pretty good, you manage to survive for quite a while, but not long enough for it to become boring. The art and music are awesome. Also, in some way the game is kinda the reverse of my game lol. :D
Good job!
Thanks for your feedback!
I personally can't take credit for the art (my friend designed everything ^^). The gameplay was one of my responsibilities and I agree that it has major problems, the balancing being one of them. The ghosts not spawning after dying once, is definetly a bug which I'll fix (eventually) ;)
All in all, I've been thinking about ways to remake the game with a new concept, to replace the "find 3 objects on the map" part of the game play with something better suited for the story and setting of the game. Just having trouble coming up with something atm.
Looking at the sketches, I really hope this will be a "Papa's Freezeria" type of game. I loved playing the "Papa's" games when I was a kid.
I've been looking for inspiration for my own dev logs, and I think I'll definitely use this as a bit of a reference for future dev logs. :D
Good luck to both of you! ༼ つ ◕_◕ ༽つ🍰






