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Detachable_Penis

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A member registered Jan 15, 2021 · View creator page →

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I know this is late, but I recognize the model. Its based on the link gun from the cancelled Unreal Tournament 4.

Had to ditch the original concept, ended up building most of the gameplay in the last 4 hours. Interesting to walk around in the main reactor room for a minute or so, but it's completely unfinished.

Probably the best game in the jam, excellent art and gameplay. I would have preferred the option to use keyboard controls though.

Good mechanics, and I like the simple art style with the squash/stretch on the characters. Player movement feels excellent.
The game seems a bit too easy though, I would have preferred if the enemies spawned from multiple directions, maybe add cover as well?

Pretty solid, almost made it to round 40 on my first run.

I noticed some pretty heavy mouse input delay though, so I opened the game files with GDRE and found this in player.gd at line 180.
"camera.rotation.x = lerp_angle(camera.rotation.x, rotation_target.x, delta * 25)

rotation.y = lerp_angle(rotation.y, rotation_target.y, delta * 25)"

This is causing input delay, you should remove these lines and just set the player's rotation in the _input function

"rotation_target.y -= event.relative.x / mouse_sensitivity

rotation_target.x -= event.relative.y / mouse_sensitivity

rotation.y = rotation_target.y

camera.rotation.x = rotation_target.x"


(You could also just get rid of the "rotation_target" variable, unless you're relying on it elsewhere)