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Chef Games

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A member registered 22 days ago · View creator page →

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Thanks a lot! We definitely wanted that timer to sneak up on players. So glad you liked the management aspect and the overall game!

Thanks a lot! "Fun but stressful" is exactly the vibe we were going for. Really appreciate you playing!

Thank you! We really appreciate the kind words. We actually have a lot of cool ideas for a post-jam version.

Honestly, I really liked the game.

It's a shame you have so few ratings; it's unfair!

Nice sounds, visuals, and puzzles. Good job! Красава!

Interesting idea.

I also got a Don't Starve vibe.

It would be awesome if there was some kind of difficulty curve and more variety. Also a volume slider.

Overall, good work!

A very funny arkanoid.

Some VFX and some cool effects would be great.

I guess you could turn it into a roguelike, with abilities and an incremental system.

Nice game.

Good music, interesting levels.

The colliders are a bit lousy :)

But they're not too distracting.

There's even a narrative. Good job!

I'm not sure how well this game concept and the jam theme mesh.

But I saw something else. This game needs some good sprites and SFX, VFX and it'll be a Darkest Dungeon! You can develop it further.

You already have a good prototype.

I'm not a big fan of games where you have to jump around on screens. But it's not as stressful here; you basically have one screen and just have to solve puzzles. I didn't understand some of them the first time, maybe I'm just stupid, haha. It would be cool to have a volume slider. Overall, it's not bad. The idea of speeding up the music is just like ours :)

Interesting idea.

I like puzzles where it's easy to figure out what to do and just play.

It's easy at first, but then you have to really strain your brain.

The music even made me smile, haha, it really doesn't suit this game.

At first, I thought it was just a flight simulator.

But there was such a deep story hidden there.

Maybe you have a talent for creating interesting stories?

Narrative-wise, it's one of the best games on Jam.

I'm not a fan of the controls; too many buttons :) I'd like something simpler.

I've seen a similar game at jam before.

Yours is different in a good way because you have a story, a character, different monsters, and resources.

The other game had good music.

Your game really needs some SFX and VFX to make button presses feel rich and satisfying.

But overall, it's a good game, you're awesome!

You won't believe it, but on the first day of the jam we had almost the same idea for a game as you did :)

Thanks so much for playing! The time rewards are actually uniquely balanced for each stage, and you noticed this perfectly with the wood during the obsidian phase! Our thought process was that obsidian is super hard to get and starts with a very short timer. Wood, being a quick resource to gather, is meant to act as a lifeline to keep you barely afloat, maintaining that intense "almost losing" panic. Every item’s value shifts depending on the stage to maximize tension — a deliberate little trick, so to speak. Looks like our emotional rollercoaster worked exactly as intended! :D

Thanks for playing! "Stressed out in a good way" is exactly the vibe we were going for! Really appreciate the kind words about the gameplay, the idea, and the theme!

Thanks for playing! It definitely takes a minute to get the hang of managing everything, but I'm really glad it clicked for you and you had fun!

Thanks for playing! Yeah, the pacing is definitely hectic at first, but finding that rhythm and getting into the flow is the best part. Glad you enjoyed the chaos!

Thanks! Short and sweet. Glad you enjoyed it!

Thanks! The obsidian stage is definitely where it gets super hectic.  Thrilled that you liked the music and overall vibe.

Thanks for playing! Building up the tension with the dynamic music was a lot of fun to implement. Really appreciate the kind words!

Thanks a lot! That really means the world to us. Glad the core gameplay loop kept you hooked!

Not a bad incremental game.

The only thing is, there's too much text at the beginning :)

I think it could have been explained more simply.

Although, okay, we were guilty of that in ours too. Haha.

Sorry about the bug, good luck with the jam!

I can't even believe this was created in four days.

A very high-quality game.

Everything is in place, a good interface, sounds, music, a bunch of mechanics for projectiles.

The only issue, and I see this mentioned often, is that it's hard to understand what's happening on the screen.

Wow.

The idea isn't original, but it plays great!

The sounds and sprites are really nice.

Cute monsters and frogs.

It looks great.

It's a matter of taste, of course, but I don't like the timer on the towers. I understand it's for a jam, but if you continue making the game, think about it. I'd love for the frog towers to be upgradeable. Haha.

It's a really enjoyable game.

I think it'll be a hit on mobile devices :)

The special numbers are a cool idea; they create a roguelike effect. This could be developed further.

The sound effects are very pleasant, a real treat for the ears, and the music is pretty good.

There are a lot of survivors at the jam, and I don't think it really fits the theme, but of the ones I've played, yours is probably the best.

It's hard to create something big and high-quality in four days.

But everything is there: SFX, VFX, interface, settings, graphics, gameplay. You did a great job.

Oh. A lot has been accomplished for four days.

I don't think the platforming really fits the theme of the jam, but that doesn't change the fact that the game is well-made and enjoyable. There are a couple of bugs here and there. The character's knockback when attacking is a bit annoying; it needs to be made smaller.

The interface and sounds are quite pleasant and not distracting.

I also liked how short, clear, and unobtrusive the tutorial is.

Well, there's something to this.

Maybe you could add some more incremental mechanics or abilities. That would be cool.

For example, instead of the number 10, there would be a paw icon, but it would improve something, haha.

Well, I'll give you credit.

There aren't many games in this jam theme that deserve high marks for their story.

So your game stands out here :)

A very clever game.

You've also done a good job balancing the levels.

There's absolutely no room for error.

And thinking through something like that is quite a challenge. Good work.

Spot on! Handing over resources immediately isn't necessary, the game is built around that exact tension of managing your focus and time. Once you look past the chaos, you realize you don't actually need a massive surplus of resources, and you can use your time to build your setup instead of instantly catering to the pyramid's demands. You completely cracked the secret, great job! Thanks for playing!

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A difficult game, just like ours, haha

The rat raid feature is really funny. Clever idea.

Thanks for adding a music slider; few people care about that.

SFX was a bit lacking.

There's also a bug where if you turn the music off and then back on, it doesn't play.

Cool game.

I liked the color scheme and graphics, shaders.

But SFX, please make it more enjoyable next time :)

Too many Draculas at the jam :)

But this game is definitely better than most.

While the idea is strange, it fits the jam theme well.

The colliders are a bit wonky.

Overall, it plays well.

A simple platformer.

But the graphics are very nice.

For some reason, the A button wasn't working for me.

But I was able to play with the arrow keys as well.

This might be one of the best platformers on the jam :)

Cool.

I especially like the idea of making ammo combos.

The graphics are nice, but some elements are too similar.

The idea is unique.

There's something special about this game.

I think if you refine this game further, it could turn into something truly amazing.

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Awesome game. Honestly!

Minimalistic concept, clear and engaging.

Minimalistic graphics, but the colors change every time and look very nice.

Minimalistic tutorial, not at all stressful.

Beautiful buttons, colors, sounds.

Great job on all aspects of the game!

One of my favorites is now on jam.

Interesting game.

I love incremental games, maybe that's why.

I also appreciate the shaders; their love for Balatro is obvious.

And the clean, pleasant interface with sounds.

A very enjoyable game.

It's sort of in the style of older games, but more modern and beautiful.

I love pixel art, and I love Vampire Survivor.

That's why I give it a big like.