fix is live with update thank you for playing.
developernoah
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Thank you for playing it all the way through, and for the detailed notes! 3:30 is right about where I hoped people would land.
- The keepsakes aren't actually random. Each one is tied to a container. But their bonuses had nothing to do with when they show up, which is why the order felt so unhelpful. I've reworked them so each one helps whatever you're using at that point in the game. I like your idea of fewer but stronger keepsakes, with about 3 active at a time that you can swap. That's a bigger change, so I'm going to think about it rather than rush it in.
- You're right about the late game. The keepsakes that come out near the end now speed up your cousin, which helps a bit, but it doesn't fully fix the cousin not keeping up with the belt. Running out of upgrades with 100k left is the bigger problem, and it's next on my list.
- Not just you, I think. The conveyor can arrive before the lane upgrades feel finished, and then they stop mattering. I'll look at it alongside the late-game pacing.
The keepsake changes will be in the next update. Thanks again, this was really useful!
Thank you for playing all the way through, and for writing all this up. This is exactly the kind of feedback that helps.
You're right about the vibrating table. Once screws, nuts, bolts and nails each had their own lane, the only thing left for the last lane was oddballs. So the fifth upgrade changed nothing and just cost money. The table now has 4 levels. If you already bought the fifth, you'll get those coins back when your save loads.
On the keepsakes: they aren't actually random. Each one is tied to a specific container. The problem is the one you spotted, though. Their bonuses had nothing to do with when they show up. The belt bonus came out of the junk drawer, hours before you'd own a conveyor, and the tin-cup bonus turned up in the loft, long after the tin stopped mattering. I've reworked them along the lines you suggested. Early keepsakes now help the tin, magnet and coins, the middle ones help your cousin and the table, and the late ones help the belt and your cousin, who is the real bottleneck at the end.
These changes will be in the next update. Thanks again, really glad you enjoyed it!
Thanks for playing, and sorry that wasn't clear! You can't pick containers in any order. They come one at a time, and the next one only unlocks once the one on your bench is completely finished. The garage view you open with G just shows the room until then, so clicking things in it won't do anything.
"Finished" means all of these:
- the coffee can is poured out (keep clicking it until nothing more comes out)
- nothing is left on the bench, including stray items in the corners
- the muffin tin cups are empty, if you've bought it (this is the one that catches people)
- any keepsake on the bench has been picked up
Once that's done, the garage view opens on its own. The next container glows with a "Next: …" tag, like the bucket in the screenshot. Click it, or click "Bring in the bucket".
If you've done all of that and it still won't unlock, tell me what's still on your bench and I'll look into it. That would be a bug.
