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Mika

26
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A member registered Aug 30, 2024 · View creator page →

Creator of

Recent community posts

No not random! Attacks hit diagonally forward based on the character’s current forward/view angle

Thanks for reporting this! I'm adding a "Reset All" button in an update dropping in the next few days.

In the meantime, I tested your settings and the button shows up fine on my end so your laptop's screen scaling or aspect ratio is likely pushing it off-screen.

Try setting your Windows display scaling to 100% (or switching to a 16:9 / 16:10 resolution) to bring it back into view. You can also try pressing [Alt + Enter] to force fullscreen.

just click on the Confirm button after selecting the level you want to play. Cheers!

Haha oh man that’s literally the worst worst case scenario! I honestly never thought anyone would actually manage to trigger that💀

Thanks a lot for reporting it. I’ll get it patched up.

btw your kings gambit record got broken today. come join the Discord to check it out yourself

Either time the parry when the square goes red or just shield up then hit

Gracias!

if that doesn’t solve it then check if your antivirus blocked or quarantined any core files needed by the game

install the latest Visual C++ Redistributable from Microsoft 

What ad lol?

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In build 1.05 I tried tying attacks to the pawn's facing direction which forced the movement to turn with your input.

The new build reverts it back to the strafing mechanic, and attacks follow the camera direction again. Grab the latest version(1.0.6.1) and let me know how it feels. Cheers!

The game auto switches between keyboard/mouse and controller whenever you press a key and supports both at once.

I can't seem to replicate this on my end but it might be caused by a virtual gamepad or driver running in the background.

A new update just went live so make sure to update first. If the issue is still there grab a quick recording and send it over on Discord so I can take a look and get it fixed. Cheers!

So glad you had fun with it! Gonna keep working on it and turn it into a full game

6.7s is pretty sus haha but if it’s real you’re cracked!!

The next update (1.05) will add full support for gamepad menu navigation

It's definitely possible in the future. The game is well optimized in terms of FPS but the current build size would make the browser loading screen way too long

Thanks for playing and for the awesome feedback!

btw defeating the knights literally puts you in the top 1% of players who managed to do it hehe.I'll definitely look more into enhancing the roll/stamina design.

Cheers!

Thanks for trying the game and for the feedback! I'll add an option to adjust the stick deadzone/threshold in the next patch. Cheers!

That's a great suggestion! I'll look into adding this feature in a future update Thanks for playing!

Yes!! I'm currently setting up the Steam page

Thanks for playing and for the feedback!

Controller menu navigation isn't fully set up in this build yet, but I'm working on it.

Parries have a super tight timing window while with a shield you can just hold it up before the enemy attack even starts so no perfect timing needed tho it drains stamina the longer you hold it.

Cheers!

ahahah the knight is OP! Thanks for giving it a shot!

Thank you <3

Thanks for playing! That's a new record! 🔥

Thanks for playing!

Thanks for playing and for the feedback!

Just pushed an update addressing both:

- parries now grant +2 Souls and stun enemies longer.
-Added a failsafe for the ghost spawn bug so hopefully it shouldn't happen again.

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Pawned Souls by Mika

Step onto the board as a single pawn. Move forward, strike diagonally, and defeat every enemy piece on the board to claim your promotion.