No not random! Attacks hit diagonally forward based on the character’s current forward/view angle
Mika
Creator of
Recent community posts
Thanks for reporting this! I'm adding a "Reset All" button in an update dropping in the next few days.
In the meantime, I tested your settings and the button shows up fine on my end so your laptop's screen scaling or aspect ratio is likely pushing it off-screen.
Try setting your Windows display scaling to 100% (or switching to a 16:9 / 16:10 resolution) to bring it back into view. You can also try pressing [Alt + Enter] to force fullscreen.
The game auto switches between keyboard/mouse and controller whenever you press a key and supports both at once.
I can't seem to replicate this on my end but it might be caused by a virtual gamepad or driver running in the background.
A new update just went live so make sure to update first. If the issue is still there grab a quick recording and send it over on Discord so I can take a look and get it fixed. Cheers!
Thanks for playing and for the feedback!
Controller menu navigation isn't fully set up in this build yet, but I'm working on it.
Parries have a super tight timing window while with a shield you can just hold it up before the enemy attack even starts so no perfect timing needed tho it drains stamina the longer you hold it.
Cheers!
Pawned Souls by Mika
Step onto the board as a single pawn. Move forward, strike diagonally, and defeat every enemy piece on the board to claim your promotion.
