Thanks bro!
diboiff12
9
Posts
2
Following
A member registered Aug 21, 2025 · View creator page →
Creator of
Recent community posts
Yes, a fairly simple custom shader. A full-screen ColorRect on a CanvasLayer above the background draws both the gray and the colored areas. An autoload script keeps a low-res mask of the whole world that records what's been colored (by the wand, the stone lanterns, restored areas), uploads it as a texture every frame, and the shader samples it at each pixel's world position.

