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diboiff12

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A member registered Aug 21, 2025 · View creator page →

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Thanks bro!

Yes, a fairly simple custom shader. A full-screen ColorRect on a CanvasLayer above the background draws both the gray and the colored areas. An autoload script keeps a low-res mask of the whole world that records what's been colored (by the wand, the stone lanterns, restored areas), uploads it as a texture every frame, and the shader samples it at each pixel's world position.

Hey, thanks for playing and also thanks for a good screenshot! That's better than the ones in my game page lol

I agree. Once I finished making the core parts of the game, I didn't want to do any more work. ToT

I also experienced lag during web testing, but maybe it wasn't enough even after some optimization... Still, thank you for playing!

Really?! Thanks man!

clear yeah 

Thank you!

Thank you for your kind words!