Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Digital Ayanna

17
Posts
1
Topics
57
Followers
14
Following
A member registered Feb 13, 2025 · View creator page →

Creator of

Recent community posts

Ok so I did a couple of tests and figured out two methods for letting the player change their character's outfit! 

The first and simpler method uses expression files and regular Ren'Py choice menus. Once you've created expression files for each outfit (in my case, I called them uniform1, uniform2, and uniform3) and added them to the PreppyCustomSprite folder in your Ren'Py project's images directory, you can add a couple of choice menus to your script whenever it's time for a costume change. 

This first menu allows the player to pick an outfit.

label uniform_select:  
    
    menu:         
        "What will you wear today?"   
       
        "Skirt and button down":            
            jump u1         
        "Skirt and sweater":             
            jump u2         
        "Vest and slacks":             
            jump u3

These other three are basically just an "are you sure?" choice that lets the player preview the outfit before confirming their pick.

label u1:     
    show player uniform1      
    
    menu:         
        "Are you sure you'd like to choose this outfit?"
        
        "Yes":             
            jump next_scene         
        "No":             
            show player -uniform1             
            jump uniform_select  
label u2:     
    show player uniform2      
    menu:         
        "Are you sure you'd like to choose this outfit?"
        "Yes":             
            jump next_scene
        "No":             
            show player -uniform2             
            jump uniform_select  
label u3:     
    show player uniform3 
     
    menu:         
        "Are you sure you'd like to choose this outfit?"
        
        "Yes":             
            jump next_scene         
        "No":             
            show player -uniform3             
            jump uniform_select

This seems to work well if you just want to let the player pick between a couple of predetermined outfits.

If you'd like to give the player control over the details of their appearance with a separate character customization screen, (e.g. mixing and matching different shirts and bottoms, selecting colors, etc.) you're probably going to have to go the blend_parameter route. This method is a bit too complicated for me to explain in one comment, but I can whip up a little demo project if you'd like to see what I've figured out so far! I'll probably keep messing around with it in the coming weeks :)

Hi! I don't have any personal experience with character customization in Ren'Py, so I’m not sure. It would probably be hard to make a full customization screen using expressions since you would need to create individual exp files for every single color, outfit, facial feature, etc. you’d like to allow the player to select, which would amount to a lot of files.  But, if you want to do something simple like give the player a choice between three outfits, you could totally use expressions!

You might also be able to set up customization by using the Live2D model’s parameters instead of expressions. I know that you can modify a model's individual parameters in Ren’Py using blend_parameter, but I don’t know the specifics, as I’m not a programmer.

If you end up experimenting with it or have any other questions, feel free to reach out!

The art is gorgeous - love the pink and purple palette. I would've liked to learn a bit more about the characters' dynamic/relationship, but I love the overall concept!

Interesting story and worldbuilding - I immediately went to play the previous games for more lore. Also loved the art and music!

Thank you, glad you liked it!

This game ruined my sleep schedule. No but seriously, the gameplay is so fun and addictive. Great job!

This was so fun! I loved the ominous atmosphere and 2.5D style, as well as the balance between the story and gameplay. A wonderful experience all-around!

Thank you for playing!

Thank you! Roadwarden was definitely one of our references, especially for the UI art.

Really liked the limited color palette and overall presentation. The story is intriguing, and I'd love to see more of this world and its characters!

Interesting premise, nice art, and cool writing style! One small note: I had to press F to interact with items (E didn't seem to work for me).

I love everything about this. I would play a full game about this world in a heartbeat >:)

Fixed, thank you!

Thank you!!

Hi, thanks for your interest! We are still looking for help with creature design/sprites. If you reply here with your Discord username, I can invite you to our team server.

Hi, thanks for reaching out. If you’re still looking for a team, we’d love to have you on board! Please reply here with your Discord username, so I can invite you to our team server.

(4 edits)

Hello everyone! I’m Ayanna, and I’m currently recruiting members to work on a sci-fi horror Ren’Py project for this year’s NaNoRenO jam. 


Project Overview

Synopsis: In a futuristic version of the American Midwest, a monster-hunting reality show contestant must survive the night when they find themselves trapped in a bunker with their fellow competitors – and a new, terrifying type of beast.

The game will combine a text adventure-like format (similar to games like Citizen Sleeper and The Uncle Who Works For Nintendo) with some point and click elements, and the ending players receive will depend on whether they and their fellow contestants survive. The plan is to release a completed game on itch.io at the end of the jam for free with the possibility of further updates and/or releases if the team would like to continue working on the project afterwards. :)

Hunter's Crown Mood Board

Project Mood Board

Open Roles (Last updated 2:22am UTC on 3/1)

As of right now, our team has four members with skills in writing, sprite/background art, and programming. Below are the positions we’re still looking to fill:

  • UI Artist: Create GUI elements for both ADV and NVL mode (text boxes, buttons, menus, and a clock for the HUD) with a futuristic but rugged feel.
  • Creature Designer: Design and create sprites for one major monster (2 sprites total) and two minor creatures (1 sprite per creature).
  • Writer/Editor: Help script a branching storyline based on an existing outline.
  • Sound Designer/Composer: Create 3 looping tracks ([1] upbeat and dramatic, [2] slow and eerie, and [3] fast-paced horror) and help source other sound effects (ex: creature growls, ambient nature sounds, stabs/slashes, etc.).

If you’re interested, please reply to this thread with samples of your work or message me on Discord at introvertebrate!