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Digitalfurbelow

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A member registered Feb 26, 2022 · View creator page →

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yes it is

(1 edit)

The growth attribute menu definitely works its just unintuitive, you drag along the box with the number, thats the actual attribute value. The slider is for scaling influence.

Also I did have a similar idea, just haven't implemented it where instead of setting stats each perk you take determines what attribute has influence.

Siphon has been fixed in v3 so its not terrible and works like any other attack that gives you health back

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V3 actually has some meta progressions. You can unlock upgrades and higher tier challenges.

Try the itch.io app, thats usually more reliable than the website 

I am currently looking into options for it as clothing is very complicated. Hopefully I'll have a system for it in an update or two.

You need to be on the game tier or above for the latest version

Free version is always one version behind when the paid one updates the free one updates. Usually about a month.

GrowthRPG did not update, there will be no updates for the foreseeable future as a lot of the systems in it are being remade for this game. Did you extract the file in a location it has permission to save in?

(2 edits)

I see the confusion, you are on the scaling slider. That affects how much influence that stat has.


In the box with the number is where you click and drag. Both will work in the free version

I highly doubt it

yeah the sliders you can drag left/right in the grow menu to adjust their values

(1 edit)

you can, its a sliding scale box with the number in it.  hold and drag the box with the number in it.

I believe the voice thing was a glitch with it reading from the wrong data table row. Should be fixed in V3

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Its what you're growing towards, so if muscle 50 and size 100, they will grow 1/3rd muscle and 2/3rds size
But also if you hit grow then the growth animations will start at 0 then go to those values

oh the smaller ones are just little things to absorb and add to size. Green just means its something you are big enough to break

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The orbs grow you a lot, same with the obelisks

under the Grow menu theres an option for "start game"

I'll have a design document to go over the details at some point, but this one will be an upgrade in terms of a lot of the systems, and I'm planning on it being more of a 4x style game instead of a classic open world RPG.

It should work with an xbox controller PS controllers wont.

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I did work on it in 6.8 so it may be fixed now. 
I know it was acting strange in some scenarios

you can send me a note on furaffinity

https://www.furaffinity.net/user/digitalfurbelow

I may fix stuff here and there. But nothing big is being done until I get back from break. I'll put it to a vote then if people want me to continue working on this or start a new project.

you might have to try with the app. Since its a large file people often have issues with downloading.

Final update before my break this Friday

last one is this week, after that I'm taking a Hiatus

you should be able to find it in the tavern in town and be able to recruit it

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I accidentally put the room in the wrong dungeon. it will be fixed though.

paste the key in the game and hit the get info button. If you are having trouble try

- add game as firewall exception
- check host files, make sure there is no GrowthRPG.com included
- Disable any VPNs

He has a very low chance to appear nearly anywhere but you need to beat at least once boss before he can appear

if you fixed him up he should be in the tavern, it should say in your quest journal

it sounds like its failing to create a new save file, is it in a folder that it wouldnt have permission to write to?

nah it just gets you to the reward faster, the variable being displayed is the same one it checks against.

check your firewall, make sure any VPNs are disabled, and try resetting your DNS settings.

you cant remap it but controllers should work with them, except for the drinking one

the bosses not growing is bugged, will be fixed in 6.8

try the console command "restartlevel"

are you on the Patreon or Free version?

Its not going to happen with this one, but next project will be.

no thats 30 save slots, it was limited at 3 originally. SO you can have up to 30 different playthroughs now.

You're welcome, there are a few moves that steal opponents stats. 

Sure I'll see what I can do

yep they're all my models, they kind of have to be made in a special way to support all of the mixing you could do with them.