Perdon por tardar en responder. Dale, sientance libres de hacerlo. Pero no minimizen lo que hicieron, Aprobechen y agrandence un poco, lo hicieron, eso es suficiente
Dimcairion
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A member registered Nov 12, 2016 · View creator page →
Creator of
Use the turn-based card combat engine in closed-source and server-authoritative games — without the AGPL copyleft.
Play a creature face-down and lie about what it is.
Card Game
Play in browser
A 2-player hotseat strategy demo built with **Hex Strategy Map** for Godot 4.6+.
Strategy
Play in browser
Hexagonal grid toolkit for Godot 4.6+, coordinates, pathfinding and more. The foundation for any hex-based game
Game made at the Global Game Jam 2019, using UE4 and blueprints
Puzzle
Recent community posts
Godot 3 Dialogue System - documentation community · Created a new topic Null pointer exeption in line 123 of MSG_Parser
Hello, I am having trouble adding the system to my project. When I try to get the dialog box to
appear on the screen, a null pointer exception appears on line 123 of the MSG_Parser script and to
be honest I can't understand what func level_root () does (more mainly the "(" level_root "part) ) ",
because there is no" level_root "tag in the sample project as far as I can see). I managed to find that
that function was the one that returned null, but I can't find a way to fix it. If anyone knows what may
be going on, I will appreciate the help.








