Hello Alessio checking this and reverting
Dionous Games
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Hey everyone! I'm Chris from Dionous Games, and Mutants Ate My Carrots by Animatic Vision is now available DRM-free right here on itch.io.
Someone stole his carrots, and the whole forest is about to pay. It's a humorous point-and-click adventure full of fun puzzles, mutated kickass moves, and a black rabbit with a serious grudge.
🎮 https://dionous.itch.io/mutants-ate-my-carrots
Would love to hear what you think!

Hey everyone! I'm Chris from Dionous Games, and today we launched the complete Uncle Lee's Cookbook collection by Relatively Painless Games, something they've been working toward for a while now.
If you like pixel art, weird characters, witty writing, and point-and-click adventures that don't take themselves too seriously, I think you'll have a great time.
Check it out below at 20% launch discount :)
🎮 https://dionous.itch.io/uncle-lees-cookbook
Would love to hear what you think, especially which episode breaks your brain the most. 😄


Looks and plays great! Please contact us if you are looking for publishing opportunities! www.dionous.com
From what i know, it's not possible to use ScummVM for console ports due to it's open source agreement. Console giants will never accept this because it will violate their closed SDK distribution license. From the information available on the net, it seems that the restriction on the console porting distribution was the reason that all negos between ScummVM and Nightdive stopped. Nevertheless, would love to know more about this proprietary license you mention; if such is possible this could open alot of possibilities.
https://www.eurogamer.net/replicating-blade-runner-why-the-adventure-game-classi...
https://www.pcgamer.com/blade-runner-enhanced-delayed/
https://www.rockpapershotgun.com/nightdives-blade-runner-remaster-is-delayed
Nice little tool that can save some time, donation was worth it :)
Would like to suggest the following, based on my experience they are useful due to some not-that-standard-size spritesheets:
- Option to create grid per cell size (to be set manually by the user) instead of row/columns
- Option to adjust grid offset and padding
- When slicing, do not include any blank (empty) frames/images.
See below some spritesheets that need above options to be sliced properly:


Keep up the good work!
Really loved the demo! Let us know if you are looking for developing/ publishing opportunities for a full game (https://www.dionous.com/)
Looks and plays great! Let us know if you are looking for developing/ publishing opportunities (https://www.dionous.com/)

















