Thank you for being awesome. If you want any other suggestions, maybe some ninja or this set (at the Feudal Japan resolution instead of retro ninja), maybe a shotgun, a yamabushi, and eve some Kabuki dudes?
DiscoSoup
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I told you I would be a day one supporter if you made Samurai enemies. Thank you for this awesomeness I agree with what the other guy said, about NPCs.
If you make another pack, I would love to see like a geisha who plays an instrument, but who can also walk and run. Would make a nice princess to rescue.
Maybe some peasants and stuff like that.
Also, some kitsune and tanuki and tengu.
I dithered, and I finally got this bundle. So happy. I plan to get a few of your Aseprite plug-ins next.
If you are taking requests for pax to make, I think another good idea in this series would be if you may want. That is the interior of this set.
So you know how you have the interior Samurai building? Well, what if you're next set was an interior that was on fire?
Also, if you made Japanese NPCs, such as geisha, humanoid tanuki and Kitsune, merchants, peasants, bandits, and such, I would be all over that in a heartbeat. Or animals that you could find in Japan.
Like, if you had NPCs with animations that might be them sitting, or playing instruments, walking back and forth, getting scared, and running?
I only discovered DURF a couple months ago, but I love the system. I'm working up a game now that uses quite a bit of the base, but also modifies it. My biggest change is that you roll against the DM, including for situations that are not governed by NPCs. No static difficulty (except for the HD roll).
Okay, so if I get this right, this generates background that if I just drop it into my game will autoparallax scroll?
Like, it combines all the layers into one animation that goes forward or backwards frame when your player advances?
That is pretty cool. That means I would only have to figure out my camera controls for my player as to when to advance the background.










