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DiscoSoup

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A member registered May 18, 2016 · View creator page →

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Thank you for being awesome. If you want any other suggestions, maybe some ninja or this set (at the Feudal Japan resolution instead of retro ninja), maybe a shotgun, a yamabushi, and eve some Kabuki dudes?

I told you I would be a day one supporter if you made Samurai enemies. Thank you for this awesomeness I agree with what the other guy said, about NPCs. 


If you make another pack, I would love to see like a geisha who plays an instrument, but who can also walk and run. Would make a nice princess to rescue. 


Maybe some peasants and stuff like that. 


Also, some kitsune and tanuki and tengu.

Thank you very much. I try to always make a new game system.

Yeah.  Makes sense. I wasn't sure if there were variants. I bought them all. Just wanted to be certain I only had to unzip one thing.

This is amazing. I have a couple questions. 

First, does this include Aseprite files?

Second, are you planning to create any enemies for use with this character?

I have a question about the character you include in these. Are there any differences between the characters included in the different tile sets?

I dithered, and I finally got this bundle. So happy. I plan to get a few of your Aseprite plug-ins next.

If you are taking requests for pax to make, I think another good idea in this series would be if you may want. That is the interior of this set. 

So you know how you have the interior Samurai building? Well, what if you're next set was an interior that was on fire? 

Also, if you made Japanese NPCs, such as geisha, humanoid tanuki and Kitsune, merchants, peasants, bandits, and such, I would be all over that in a heartbeat. Or animals that you could find in Japan. 

Like, if you had NPCs with animations that might be them sitting, or playing instruments, walking back and forth, getting scared, and running?

Thank you. I will definitely improve the interior in the expanded edition!

Awesome, thank you!

Do you have a tutorial video for this?

This is amazing. Have you considered an animation or two using swords? Or would any of the punch animations work well as sword slashes if I animated the sword?

Checking this out, now!

Congrats on the baby! I remember writing books with a daughter on my shoulder.

Thank you very much. I'm sorry if I haven't gotten back to people as much as I should. I'm in a very intense school program right now. 


Regardless, thank you so much for the kind words. I'm really hoping to do something great with this.

DURF community · Created a new topic You've got me inspired

I only discovered DURF a couple months ago, but I love the system. I'm working up a game now that uses quite a bit of the base, but also modifies it. My biggest change is that you roll against the DM, including for situations that are not governed by NPCs. No static difficulty (except for the HD roll).

Dude! Sounds amazing!

It will. Man, if you make robot skull bosses, that would be sick. Or aliens would be bomb

Dude! The giant snake boss is very, very similar to something I was going to do for my big video game project. This is perfect. Thank you.

Thank you very much. I put a lot of thought into this one. I'm really happy for the positive response, and I appreciate all the support.

Is there any chance to get Shaia running, walking, attacking, taking damage, and defending with her shield from behind, like if she were in this corridor (it's a placeholder while I texturize the art)?

It is Lasers and Feelings. Although, as I type this, I think there is an even older version of that type of game.

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Dude. Have at it!

The one-stat thing is from John Harper (he released it free to use). The power thing, so far as I know, is my own idea. And I would LOVE to see what you do.

Wonderful concept. I love how there is some strategy to getting your hypothesis accepted. Thank you for providing no answers, just tools. That is the best way.

Thank you so much for the feedback, I really appreciate it.

I am going to expand it after the jam. Enemy variety is definitely one of my top priorities (along with setting and the Aeon Eater itself).

As far as the source material goes, there is no actual book. That part is just kayfabe background.

Is there any chance that you might do more Japanese characters?

Thank you so much. I do plan on doing that. Last year I did one called the ninth chant of brim tallow for this same Jam, and I created an expansion or two for it.

Thank you, sir!

So the "source material" is kayfabe.

I am going to put out more content, especially a description of the ages and what you find there. Not a long text, but more like spark tables.

Oh pardon, I should have been more clear. I meant that the output from a Sprite, if I were to use that as a game asset, could I just have the Sprite advance by one frame when my character walks to the right, say and then it would have appropriate parallax motion?

Okay, so if I get this right, this generates background that if I just drop it into my game will autoparallax scroll? 

Like, it combines all the layers into one animation that goes forward or backwards frame when your player advances?

That is pretty cool. That means I would only have to figure out my camera controls for my player as to when to advance the background.

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So, I did not anticipate the positive response that I was going to get to Embrace of the Aeon Eater. I did not realize I would run out of that many Community copies that fast, so I've just set the game to free. Please have a look and tell me what you think. Thank you.


https://discosoup.itch.io/embrace-of-the-aeon-eater

You know, the project turned out to be more popular than I thought it was going to be. So I've just gone ahead and made it free for the rest of the jam. I would love to have your feedback.

More popular than I anticipated it to be. I just sent it to free because the jam is still going. Hope you like it.

One thing that I've wondered about this set is is it like visually compatible with the ninja Forest one? That one is not listed in your samurai title, so I wasn't sure if it's got a different style.

I made sure to get this one the first day you released it. I've got a project in mind for this little slime. 

Not saying that you need to update anything, but if you ever do update this, animation Of the slime jumping would be the coolest thing ever.

Outstanding. Thank you for the updates.

I see. I don't use game maker right now, but if I make a project in that, I will keep that in mind. Thank you.

You asked for suggestions to the animation. Do you have a frame where the vial on the back is shattered?

I don't understand the text about the size of the Sprite sheet?

Oh, also, it would help if you could list the pixel size of your sprites. Thanks.