Really fun game, and these PS2-era graphics fit so well. The narrative is to the point, and those Resident Evil-style camera angles gave me such good vibes. I hit a blocker, not sure if it's a bug, but when I came to that red guy for the second time, he wouldn't tell me anything, and from that point I could only rewind and play the same levels again. And you almost lost me at the start, as I couldn't figure out how to press that damn Start button. Clicked all over the place, and somehow it started. Overall, the game is fantastic! I want to play more of those puzzles. Great job!

disusdev
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Oh boy, all that terrain and foliage really make my GPU work hard for little gameplay benefit. The dice combat is the interesting part, and I'd love to see more variety, special attacks, and tactical choices! Simplifying the environment could also help with WebGPU issues and improve compatibility. Cool idea with potential, just let the dice shine and cut out all the unnecessary clutter!
Ha, beat it! A little messy, but I think I finally got the idea! Turns out there's a cutscene at the start, and I probably ran into a bug last time, since all the cars were stuck at the starting line. This time, I waited for them to start moving before hitting the accelerator, and it worked for me XD
It started off as a visual novel, and I was really enjoying it, but the text was moving a bit too fast for my read ability, hehe... Then boom, suddenly I'm in a mecha in the middle of a battle, with no idea what I'm supposed to do or why I'm even winning XD
There's so much going on in this game, and I wish it introduced everything a bit more gradually.
Thanks, I'm glad you liked it! There's a board in the conference room that lists everything you need to do during that loop, but it doesn't tell you how to do it. That's for you to figure out through exploration. Maybe the board should be in a more obvious spot, though.
The game is also optimized for mobile, but it's best played on a Steam Deck or with a controller. The graphics look better in the standalone build, too, since I didn't have to make as many compromises there.

