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dli9431

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A member registered 31 days ago · View creator page →

Creator of

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It was through an event but this was one of the first systems built so it was difficult to reconcile the legacy events with host warfare (it was quite buggy).

I just made a huge update to warfare so now your hosts in the field will lead to events not the other way around, should be live now + new devlog coming soon!

it should be, if you run into any issues with saves please let me know

thanks for your feedback, bug has been fixed (will be live next update)

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you can download the project as a zip from github (https://github.com/dli9431/fallowborn/archive/refs/heads/main.zip), unzip the folder and run the index.html file on your phone, no wifi needed

Already plays well in browser, you can just full screen it here or on https://play.fallowborn.com

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this was a bug, it's fixed now

Latest build should have resolved this, are you on 1.26.2?

thanks for the suggestion - it should be live now

(1 edit)

Danke! AI assisted translation seems feasible

*edit: it should be live now

New patch is in - you can raise hosts now.

Should be one of the actions under deeds when at war

Have a high martial (gives extra levies) lead the host focus, hire mercs, pray that you win battles 😂then siege target.

There's currently no way to actually move an army around (wars are event driven). It's in the works though.

(1 edit)

Thanks for playing and your feedback, this will be added in shortly.

*edit: should be fixed now!