Ооо, клас! Дуже креативно зроблені думки, що розлітаються на інші, і ті, що залишаються після того як їх клікаєш. Багато з них були relatable :,)
dogmakerr
Creator of
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I think we didn't convey the other main goal of the game clearly enough, sadly. There are 5 memories scattered in the forest, each of which has a path leading to it from the campfire. By collecting them and throwing them into the fire, you would increase the counter and get the second ending. That combined with the campfire burning down a bit too quickly has led to seemingly no one getting past simple wood collecting in the game.
Another problem is that the fire actually has a very high limit, but there is no indicator of that, so it's hard to understand the stage it is in at the moment, like you said. We just really didn't want to clutter the game with GUI as to not ruin the atmosphere. And sorry about the crash! We hope to fix the performance issues when we finish the web build.
Hell yeah, I beat all the levels! The game is fantastic: artwork, audio, progression - all is peak! But yeah, the game is hard. The game would be even cooler if there was a key for restarting the run, because sometimes you know you already don't have enough time for the future. And if you could practice the levels not when you already beat them for the first time, but when you first enter them, it would save a lot of time for me, especially with level 20.
Also, I encountered a bug. If you go START> PRACTICE and after that hit ESC and choose QUIT, then the level chooser will overlap the screen.
The game is great, it was an excellent experience to play it!

Finally got it on 9th attempt! 4 out of 8 deaths were on the final boss, because the EMP is very hard to read and understand when it's going to go off. The area also stops following in the final seconds, so it's even harder to get K8-LY inside. In the end I simply gathered as much HP as I could and stood right next to her, absorbing all her bullets :D Because of that I was really low on HP when it was time to shoot, and beat the game with only half a heart left.
I see others are saying that the dialogue is hard to read, but I'd say it's one of the most fun things about this game! I agree that not everyone will be able to read it, but after some time, when you get good at the game and can divert more of your attention from, you know, not dying, it's a really nice refresher to look at and read while you're fighting the same boss for the 5th time. Moreover, Em1-LY's comment about undercharging after dying due to time running out really helped me understand the mechanic of undercharge and overcharge. I couldn't really get it at first. I'd only say maybe keep all text on one side? Although I do think that different characters talking on different sides adds a nice stylistic touch.
Overall feels nice to play and I wouldn't say it's just a Binding of Isaac clone! The timer and undercharge/overcharge mechanics alone are pretty unique. For example, I used to run all rooms overcharged, but for the bosses I used one charge less to get more time (well, not in the later attempts). These mechanics definitely have potential! Maybe you could make them even more impactful by giving the player extra health if they undercharge, although that requires balancing because slow movement from undercharge definitely takes some fun away from the gameplay.
And for the art, it can be improved, yeah, but to me the animations (like dashing, talking and transitioning between levels) were more important than the sprites. I liked them. Good luck with 2.0!
From the start, the game caught my eye with beautiful artwork! And I really liked the challenge the game provided and the opportunity to find hidden hearts. So, of course, I gathered all 7 of them! But unfortunately, during the last battle, there weren't any bullets, potions or even the hearts that I had before. But it didn't stop me from completing the game!
Got top 1 in every level (third one wasn't possible to do in sub 0.6s without an autoclicker though lol). First I thought it would be better if the gems were autocollected, but in later levels they can serve as nice waypoints if you choose to only collect them on the way back. Overall, very polished game and fun to play!





