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Dohopa

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A member registered 17 days ago · View creator page →

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A quick update for anyone who tried it: the first levels have changed. Your first move on level 1 or 2 can no longer end the run without a warning, red marks now simply mean danger, and walls you can hide against have a pattern as well as a colour. If you have ten minutes, we'd love to know whether the start feels fairer now, and which level you stopped on (the LN3- code from the level menu helps a lot).

Game page: https://dohopa.itch.io/the-ribcage (password: ribcage-test)

Thank you for playing and for writing this up. Losing on the very first move in levels 1 and 2 is on us. That shouldn’t happen to someone just starting, so it’s the first thing we’re fixing. You’re right about the wording too: “1 dot” doesn’t explain itself, and a red X and a red ring both meaning danger is confusing. We’ll make both clearer. If you try it again after the update, we’d love to hear whether the start feels fairer, and the LN3- code from the level menu is welcome if you have it.

Thanks, this is really useful. Showing the wrong colour once and then the right one is a much better teacher than a help panel, so we’re going to try that on the first level. Good point about phones in sunlight too: we’ll give the matching walls a pattern, not just a colour, and give K a small breathing idle so standing still doesn’t look frozen. If you get a run in later, the LN3- code and a line on where you stopped would help us a lot.

Hi everyone. We're working on a small turn-based stealth puzzle called The Ribcage, and we'd like honest feedback from people who have never seen it before. It's an early build and still rough in places.

You play K, who can't fight. She tries to slip out of a circus at night. Guards move only when you move, and she can hide by standing still against a wall of the same colour. 12 short levels. It plays in the browser on PC or phone.

We'd love to hear about anything that bothered you, for example:

  • the gameplay: did a level feel unfair, too slow, or confusing?
  • the screen and controls: was anything hard to read or hard to press?
  • the difficulty: where did it get too hard, or too easy?
  • anything else you noticed, big or small.

Play as long as you like. Stopping early tells us a lot too. When you stop, the level menu shows a result code (it starts with LN3-). If you can, post it here with a line or two on what you noticed. No account or email needed.

Page: https://dohopa.itch.io/the-ribcage Password: ribcage-test

Thank you for your time. Every note helps us fix it.