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Dominko

22
Posts
2
Followers
3
Following
A member registered 58 days ago · View creator page →

Creator of

Recent community posts

I would describe it as stressfully fun. Good game!

This game has everything! It feels finished, with lots of levels that constantly introduce new mechanics to the player, great graphics, funny characters,  and amazing voice acting.

Thats a great looking and great controlling platformer. I like the more open level design with multiple paths to take. The staff is super creative and uniqe. Great job!

Using dying as a gameplay mech!anic is incredibly creative. Great job

Just played through the entire game! The last level was very tricky (maybe a bit too much) with the jump timings. Other than that, the character controller feels nice and the jumping has a satysfying amount of floatiness. Overall, good job!

Though unfinished, this game was quite fun to me! I managed to beat it, though it definitely depends a lot on RNG. I think the concept has a lot of  potential. Searching for the right targets and pickpocketing them through different minigames was quite engaging. With more polish, minigames and maybay some more mechanics this game could be a great full game. Good job!

This is a great, fun game! I was getting a bit tired of dealing with the overly complex mechanics in other games, so playing this was a total blast. The levels have a nice difficulty progression, and the game looks clean and feels snappy. The level editor is super impressive, even though having to type in coordinates blindly makes it a bit impractical right now, but thats totally understandable given the time constraints.  Overall, awesome job!

Wow, that's a really great puzzle game. It has an interesting narrative, uniqe mechanics and very challenging and fun puzzles. Great job!

This has the potential to be a full, paid game. The cute characters remind me of Mina the Hollower. I'd definitely buy it if you ever do a full release!

Fun game! Making the bombs bounce off each other was a great decision. It added a lot of depth and fun chaos to the game

How you managed to make this hell (pun intended) of a game  in four days is really impressive. Hats off for you!

Thanks! Unfortunately, I ran out of time, but I'll definitely expand the game with more levels once the jam is over, so it will feel complete.

Thank you! You're right, I thought about improving how the game resets after failure, but I chose to focus on polishing the graphics instead. Looking back, I should have prioritized making the gameplay fun and seamles. Anyway, thanks for your feedback

Though this game is very short, the idea behind it is incredibly unique. I would love to play something longer, with more content based on setting countdowns for the player's actions in advance.

Wow, this is a great Survivors-like! I love the free aim mechanic, and the names of the systems sound straight out of a Soulsborne game, perfectly accentuating the atmosphere. Overall, I had a lot of fun playing this!

Changing player attacks depending on health is very creative. Fun game.

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This game is incredibly funny

Great game, I especially liked how complete the it feels with just 3 enemy types. I think they're really well thought out.

Thanks, I'm glad you both liked it :)

Very fun game, there's a nice progression of difficulty and used mechanics beetwen levels

Interesting upgrades and satisfying clicking, this game has everything an incremental game needs

Great game. I especially like the unique targeting system and the music of course ;)