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Sommeil

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A member registered Mar 01, 2026 · View creator page →

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Personally, I like how the game portrays the characters’ promiscuity—it’s more realistic XD. Some behaviors make sense—for example, having a lot of money, seeking approval, feeling famous and promiscuous, being unfaithful, polygamy—and possible scenarios based on each character’s personality. Narratively (and not in a cinematic way, but more like a book), the way they handle the characters’ personalities and scenes carries a lot of weight, I like it better than the fantasy stories we’re used to. 

Typical girl stuff, lots of inevitable outbursts of anger—damn those moments when the main character's friend acts all real woman, hahaha 


Don't you have a Discord or some kind of chat community where you can keep sharing feedback?

I want to add my two cents to the debate here. I've been reading through several comments and the diverse opinions, both good and bad, and that's completely normal to see. Whether you call it porn or a game, it's a development project that takes quality seriously. You might laugh and call me a snob, but in hentai/porn games there are different genres — in this case, it's a dating sim, so its logic and story revolve partly around the narrative and partly around the porn. What helps the story is immersion; what helps the porn is the CGI, the animations, and THE STORY THAT IMMERSES YOU IN THAT REALITY. That's why if you want to build an addictive game that helps your audience have a good time or at least escape from their reality for a few minutes, the core substance is immersion across multiple categories: scenario, script, effects, etc.

Porn also contributes, but it depends more on each person's fetish. However, if the immersion and scenarios connect well with the porn, it doesn't matter if you're not into a specific fetish — it'll still entertain you.

I hope the game's team continues taking it seriously, and if it takes 10 years or more like GTA 6, then so be it — way better than those quick, rush-developed porn games. I'd also recommend the dev team add more easter eggs; they really add value to the game. But try to give the easter eggs more meaning — the ones already there do have it, but I think it could be improved a little more. I'm not entirely sure how, but I'll leave that thought with you.

By the way, I've played I think one of every version (can't remember which), but the audio bugs out when you disable it — the music turns back on by itself. They could give the music a bit more love; it's not bad, but it's also a point that could be improved.


I don't know what philosophy you have regarding UX or settings, but I'd recommend giving it some attention at least. I understand the game is still in development and you're probably saving UX and settings improvements for the final stages, but the UX could use some love. Driving around in the car sometimes feels like a deliberate obstacle, and the settings are sometimes inaccessible because of the map — like when you want to turn off the music or press one of those buttons at the top.

Hello, this is my first contribution in feedback for a game in development at Itch, I like that they have integrated better lighting, I hope it is included in the game enough to deactivate it so everyone will be comfortable, personally I like it, it gives a touch of immersion, I see so much potential in this game, I would say that if they added two or three animations per character, people would go crazy, on the other hand I really like the VHS effects that they put on the characters, it seems like a interesting artistic design, I wish you a lot of encouragement, this game is very good, the people who complain about the AI I don't understand it much here I feel that they used it well, correctly, W Starmaker team