Thank you! I was really satisfied with the amount I was about to sneak in within the time limit and I’m glad you liked the hooks especially as they are my favourite part! I didn’t even think about variable jump height haha
Drawcardgames
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Fantastic art and music. I always have mega respect for a 3D game in a game jam and this one is delivering on that with style! the idea of the game is awesome and fits the theme excellently but i think its missing a coupple of polish elements the increase the difficulty a little much. It feels like the enemy movements need to be in time with the music as i would often get hit before i even had the option to do anything. I also found that i never used the jump or the charge as they felt like a waste of a move or, in the charges case, actively detrimental to stay in the same place for that long. I also feel like the UI was a little difficult to track at times. The notes for health are good for aesthetics but unless you can take exactly that number of hits I think a bar would be better suited here. Also, even the hardest of these games have some method of healing yourself. Overall, this is a super impressive submission and the impeccable character design and music pushed me through the difficult fights! Well done team
Oh my gosh, thank you so much! Character design and animation is my favourite thing to work on so I'm glad it resonated. I'm also kinda relieved that the level design and especially he little sercrets are getting some love cause i only had myself and my partner to playtest any of that stuff and platformers aren't really their thing. Thank you again for such high praise. I'll have tyo check out your game too!
Actually incredible! i hit 0000 and just kept going. I wanted all the upgrades cause this amazing game deserves to be 100% completed but by the end I couldnt even reach the shelf. Thats maybe my one critique, i wish i could move the shelf and that throw was on right click. Such a suprising amount of lore in a game jam game with an already great interpretation of the theme. I say ship it as is!
Hey! Thank you so much for all the feedback! If it makes you feel any better that last bit of sunlight is the final hazard for the whole game. My intention was originally to add checkpoints and a little bit more narrative to explain some of the choices but i ended up using that time to just try get more levels and mechanics in the final submission. Same goes with the coin counter; I could've put in a tally in the top corner but then it was the only UI element in a game with barely any meta elements and it felt a little weird. I really appreciate you taking the time to check out my game and write feedback. (Also I love all your "backseat" ideas from one dev to another)
Woah thank you so much for the constructive criticism! I really appreciate when people look at my stuff with an eye for detail.
Yeah I'm learning now that my code for full screen only works properly if you have my specific dimensions. I also planned to have many more animals in the game that each granted you a different ability after saving them but I really ran out of time.
Thanks so much for playing and taking the time to help with critiques!



