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drbryce27

27
Posts
3
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4
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A member registered Jan 22, 2025 · View creator page →

Creator of

Recent community posts

Wacky! I really like the concept. I'm not sure I've seen a defense game with square movement like this. Funny animation work and visuals. The gameplay is solid so all I can suggest as feedback is maybe quality of life stuff like options or in-game instructions. Fantastic work!

Weird in all the right ways! Cool ideas and a fantastic blend of stylized 2D and 3D visuals. My only suggestion for feedback is audio never hurts. Funny sound effects or music would go great with this. Tilt n' tumble cinema!

Very silly! The gameplay was simple but fun and got pretty tough in later waves. For feedback, maybe locking the camera a bit would make it less disorienting sometimes? Also, having more upgrades after the wall ability would be cool. Awesome job!

Really cool! I like the premise and I applaud getting all this to work in 3D. My feedback would be sometimes you can still hear sound effects even when you're in a menu or the win screen. I liked the options joke. Great work!

Neat little game! I like the player choice and population evolution mechanic. Functionally, everything looks really good. The only feedback I can think of would be letting players see more stats about their population or how the traits they chose affected the outcome. Amazing work!

Awesome job! The narrator was a great touch. I think I was able to get most of the dialogue, including idle, though I had to use a macro to get to five thousand for my own sanity. Only bug I noticed was the egg splat sound started to clip when I lowered its volume setting. Great work!

This was a lot of fun! This weirdly gave me FNAF vibes with the single room resource management and defense against monsters. Appreciated the effort but into extra settings and guides. My main feedback here would be to explain the monsters better. I would have moths showing up even if the lamp wasn't left on. I also felt like there generally wasn't enough time to defend against ice cubes, but maybe my strategy was just off. Eggcelent work!

Really good work! I love the weird Warioware feel to it. Sound design and animation is an absolute highlight. My main piece of feedback is a clearer explanation of the WASD controls. It seems like the direction of each track is decided by *two* inputs rather than one. Nice job!

Really fun game! I liked the pixel art. The controls for the most part felt very good. My main piece of feedback is the snaking underwater cave with the spikes felt like a bit of an extreme difficulty curve. Luckily, I was able to watch someone else make it past Chapters 2 and 3. Good work!

I love the mechanics! A lot of fun! Nice work!

Not a bad start! Really solid platforming and art direction here. 

Cool idea! Had a lot of fun playing. The later levels were getting me pretty good (I think I just wasn't careful enough with the hitboxes). Great job!

I had enough fun with it that the music actually stopped playing at some point! Really fun concept! It's fun trying to get better at it!

My computer was doing something weird where godot games were using the integrated instead of dedicated graphics card, meaning games were running extremely slow. That aside, the actual content of this game was really cool. I loved the different are styles! Real cool vibe.

I can't tell if it's my computer, the browser, or the game, but unfortunately when I load into the level, it lags heavy and I can barely move the character. As such, I can't comfortably rate it. I *can* say that I think the game looks really cool and I like the art direction. Nice job!

Really cool! Reminded me of Darkwood.

so feline

Love the different minigames and complexity! Also, great idea with the controls! Really cool!

I wasn't very good at it, but I LOVE the idea! Pretty too!

Love the upgrade system. Really fun!

For some reason, it wasn't running very well in my browser, but I watched Jake play it on the projector and I think the concept and art direction is really nice!

Simple, but enjoyable! Love the aesthetic!

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Love it! Very chill vibe.

Got stun-locked by a shark. 10/10 (Okay, but actually it was really fun and I liked the concept. Nice job!)

Really fun and makes you think! Happy I got to the end and also got out of bounds once. Good job!

Love the look! Captures the Doom aesthetic perfectly! I would have gotten way further if I had a mouse with me :) . Awesome work!

Cute and simple, but fun and a bit challenging! Good job!