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DreamWaker

438
Posts
3
Topics
4
Followers
A member registered Jun 16, 2018

Recent community posts

once you realize the craft level is meaningless, its game over, just spam lvl 1 forever

Sad cap... needs more jumpscare!

sadly it isnt in english...

wow, 3rd run and its over... sad.

pathetic

the game does not exist...

the limited range of earlier ones, can feel bad...

garbage, ai slop...

(2 edits)

wondering what the optimal tile drop level is at the end, 90s?

sadly gets very boring, very fast, each level is a literal repeat of the last.

(1 edit)

isnt this just antimatter dimensions?

and it maxxes out really fast.

they seem to auto activate at the start...

(1 edit)

super fun when it gets down to 1 fps...

Add maneuvering via keyboard?

works perfectly fine for me, and 150% is super easy to read

hold ctrl and hit + a few times...

below 21m theres nothing... so the game just ends

currently wiping golden slime waves in 15s 40s 80s and 130s

the gold is good!

wood and stone need significant boosts to keep up...

(2 edits)

critically important to others, multiply gets its 3rd projectile at lvl 7. yes its frustrating not knowing!

garbo

just have it check velocity, and end when you come to a stop?

this would be super sweet and give a way to farm out much further, as long as you can get enough speed to coast back home

improve it by letting us coast with 0 fuel.

that is absurd, from 1e36 needed, to 1e48 required???

Game cheats massively, watching the same garbage literally slip right out 10 friggin times in a row is back breaking!!!

its literally over before it matters

7th planet...

Gotten up to 5 planets so far

So, after 5 mins getting the first upgrades, its over an hour till anything else gets done?

challenge, beat the entire game with only 2 units...

I just did just that...

Kore, wakarimasu ka?

this is the problem...

(1 edit)

how do we choose to be able to read anything

unable to read anything = 100% unplayable

A little area displaying stats would be nice.

maybe have them double in value over certain thresholds? so the +1 base is +2 over 10, +4 over 25, and such?

the second exponential needs to be toned down a little, maybe 0.03 or 0.02?

think the upgrades are a bit underpowered...

exponential growth does it, you need mathing that handles bigger numbers better.

N^28 is just built to be explosive

I kinda meant the costs more, as the upgrades being multiplicative is somewhat obvious (to those who code)

How does one play an empty grey screen?