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Droopey

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A member registered Jun 12, 2025 · View creator page →

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WOAH PRETTY! good artwork!

the one you talk to that builds the barn

grow crops and feed them to animals. talk to the gray thing on the left to get the recipe book to make dishes, which make animals FATTER. Also, progress will not carry over since the next update will be a TOTAL map revamp

right now, enemy encounters will only be a means to gather LOOT to sell and craft with. All leveling is done through obelisks or quests. player weight gain will progress far past 100, i assure you.

maybe in the future, for now just wg

somebody on the weightgaming forum had the idea to add in a dog character, which i'm incorporating as the builder on the ranch (you gotta feed her food to make her build stuff)

stand directly to the left of her and walk leftwards to the border

interact with the tile a few steps left to the cow

indeed, it IS ass at the moment. so to heal you gotta eat food and you also gotta buy kool equipment for better damage

i wanted the player to purposefully be indistinct since she literally is just supposed to be a waddling blob of pink-whatever. I do have plans of adding in some form of customization for the player eventually.

as for sizes, the next update will see you able to reach 'blobby' sizes for the character. (so far the max size is 3, and the next update will have that up to 6) in the end, the MAXIMUM size will probably be in the 15-20 range.

thank you for this thorough critique!

a big issue i realized upon releasing this update was that, in trying to better balance game progression, i shot myself in the foot by making animals give WAY to little cash for their size. i'm working on a better cash per size formula (i think this one uses something like the price equaling whatever half the value of the previous size is +10%?) i'm planning on switching to an exponential system, which rewards investing in continuously feeding animals. further, the weapon and armor features are pretty half-baked since i didn't fully understand how to mesh them with leveling and the differences with the different forms of damage. rest assured, this will all be addressed in the next SIZEABLE update!

(plus, the bat mini-boss sounds VERY interesting =:3)

i was aiming for a mid-summer update, but that may be postponed for late summer to early fall as i'm reworking the art style of the game, in addition to things i THOUGHT i knew how to do NOT being the way to do them lol

crops grow in three stages (seeds, sprouts, crops) so just keep track of the changes between waterings. once you think their ready, just walk over them and interact. (for some reason crops are a bit bugged and may grow a bit out of sync

eat the food

(plus it tastes good)

yeah, i'm still working out some kinks in the gameplay loop. i need to rework the price increase a bit

yeah, game is pretty much abandoned. I may look into doing a remake around next christmas. RPG Maker is too restrictive to get a fun gameplay experience (at least for me