this game is grrrrrrrrreat!
DryTumbleweed
Creator of
Recent community posts
it reminds me a lot of the kind of minigame you'd find in warioware, I'm very fond of this control scheme for old nintendo emulators. Also I didn't realize you could talk to the shopkeeper the first time, so I had to play again to see what happens and it was well worth it. The music is the kind that'll get stuck in my head and probably haunt me for a few days, overall great job, solid jam game
interesting take on a tower defense game, i couldnt get past the 1200, that was a bit intense, but the levels leading up to it were a good challenge, immediately triggered my bloons tower defense infested brain as soon as i realized what the mechanics were
otters for the win, i love those little guys, the art is so cute,
i'm impressed you managed to make a game of this scale in the time frame, the items were really good, i liked the metroid reference in the design of the one room with the item (i dont remember which item was there), im a little dissapointed i couldnt 100% it since 2 of the room triggers send you inside a wall, essentially forcing you to reload, also it seems that crouching doesnt work as intended? the sword collider isnt low enough to actually hit the enemies on the ground when crouching, otherwise it was a wonderful experience, the ending was unexpected, but it leaves me wanting to know more
I love the Zelda vibes with the level design, the duck roast as a death animation is great, overall a really fun experience, the purple enemies are quite the scare when you first see them coming after you, the art direction is very lovely, I liked the inclusion of the game manual on the page, I was planning to do manual illustrations for my game too but I ran out of time

