Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dskilton

13
Posts
37
Followers
24
Following
A member registered Jul 13, 2015 · View creator page →

Creator of

Recent community posts

working on it. I have a scaffold up, still very early days

(3 edits)

Looking back, it was a design decision converting the graphics over from the Apple IIe while reducing overhead. Ive taken your advice and experimenting with the code. spent the day working on PMG and DLI techniques. Literally only have 221 bytes left of code/asset headroom.   Thanks for the input

Check out the new release, Ive fixed the Q/E keys

I’ve been working on a Atari2600 version for quite some time. Originally started this whole project with 2600 in mind so I might do a 5200 as-well. It was on my original roadmap. 

Thanks, Ive taken your recommendation and updated the Title

love it! which one do you prefer? I'm still tweaking the C64 version 

I’d love the idea of to port it to the Gameboy and GBA! 

I used C for the game logic and scaffolding, and used purpose built 6502 assembly for fast DHGR blitting and memory access - for this I had to rely on an agentic framework to navigate through 6502 assembly

(4 edits)

Yes, this was my first published version for Sixies, and my mistake. I’ce corrected it on the other releases and it’s now corrected.  The confusing part of all this is not all of it is based on Generative AI, the logo was based on original drawings and enhancements made with ChatGPT - I short cut the development process by reprocessing the colors, dithering and sizing via python. There needs to be a larger category for AI tools used and which part of the development cycle. Cheers  

Cheers, yes. It’s still in development. Follow me for the next update on Sixies. :-)

Wow! I read you magazine and love it. still a work of love, will post updated version soon. Cheers

(1 edit)

being a one man wreaking crew I completely over looked that, lol. I have fat fingers and the R key felt more natural without realizing ;-) 

youre right, will change - the settings is access by moving the box (s) to the bottom. I'll make the access to the settings function more accessible in the future

cheers

Incredible work! Especially on the Saturn and Atari 2600. When do you intend to publish?  I can see your guides are going to replace my goto list since I have difficulty with understanding Japanese titles.  I take it, your fluent in Japanese and Korean?

Again, incredible work!