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duckthing

13
Posts
4
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A member registered Nov 27, 2020 · View creator page →

Creator of

Recent community posts

Genuinely fantastic experience, and even more impressive that you made this in 10 days. I love it SO much!

It's a very cool and atmospheric game. I sometimes get my directions mixed up and get lost, but otherwise, I love it!

This is a very cool game! I couldn't understand the tutorial that well, but learned how things worked by just clicking around in the normal game. I love it when games overlap various systems with each other.

I like the environment and the proot!!

I love games with a good atmosphere. I couldn't get too far due to the faint audio ques and the sudden loud ones, though. If there's a slight visual indicator or more balanced audio I could see myself playing more of it in the future.

Just released patch v2025.8.1a. This fixed an issue that crashes the editor when launching for the first time, but also improves drawing while an animation is playing and adds an option for resetting your keybinds to the defaults.

I liked basically everything about this game. Very cozy!

Thanks! It turned out to look like Aseprite because I was trying to see how well the UI systems could hold up, but I do want to replace the layout soon as it's a bit rigid.

Do you have any other info about the AppImage? I develop on a Debian-based system and tested the AppImage on Fedora.  I'll try to see if there's anything I could do to fix it.

I'm not sure what it is either. It looks like a CDN that's blocking you from downloading in the first place. Anyways, it's around 2 minutes of gameplay, so you're not missing out on much.

That looks odd. Is this happening on every page on Itch, or is it just my game? If so, you might want to check your proxy settings or just try again later.

Indeed. The other person is at the bottom of the first pit.

I liked the idea of combining different towers to have different effects! The music and art is the best I've seen in this game jam.

I liked both how original your game was and the design behind each level. It took around 15 minutes to finish the game, but nothing feel repetitive. Every level has some sort of strategy in it that makes it different from the others!