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Dunbaps Games

10
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A member registered 13 days ago · View creator page →

Creator of

Recent community posts

Thank you for playing! Yes indeed it does, but it should definitely be spelled out a bit more explicitly for sure. Thanks for the feedback!

Thanks for playing, and for the report!
The performance issues have been addressed and seem to be working well in the browser on my end. Most of my testing was done in the standalone version of the game where it's not limited to a single thread, so I apologize for the performance issues out of the gate.

A different marker, or an easier way to find the nest is a great idea. Thanks for the feedback!

Thanks for reporting that! I'll take a look to prevent that.

Happy to hear you're enjoying it :)

Thank you so much! Glad you had fun!

You're absolutely right! The functionality is still there--once you own 10 it will move onto the next goal, but the percentage should climb as you buy them.

Thanks for the feedback!

Thanks, this is great feedback! The next update has a lot for plant builds: big plants you graze a bite at a time with a bonus for staying put, a Kelp Raft event (herbivores get those instead of carcass falls), Instinct basking in Sunbeams, and you can now finish the Emergence checklist by grazing a Kelp Raft clean in the last tier instead of killing a Leviathan. Late predators hit a lot harder too. Passive income and music are on my list!

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Thank you, and I'm glad the visual evolution landed! 

You found a real bug: when Instinct wanted to Dash while Dash was recharging, it would fire seconds later in a random direction. That's fixed in the next update. Predators also get a bit tougher in the later tiers, and spikes make them back off rather than die instantly. 

Thanks for playing all 5.5 hours, and for the very detailed feedback!

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Thank you! I'm really glad the sense evolutions landed, that was one of my favorite things to build.

You're right on both counts. The next update adds a "Hide maxed" toggle to the upgrade lists, and gives the plant lifestyle a lot more love:

  • Plant pieces bigger than you are now grazed a bite at a time, and the longer you stay on one, the more each bite is worth (herbivores most of all).
  • A new Kelp Raft event: huge fronds to settle on and graze, while predators circle.
  • Predators that take a few spike stings now back off instead of fighting to the death.
  • Instinct basks in Sunbeams if you can photosynthesize.
  • Growing makes herbivores safe from smaller predators, and the size text no longer assumes you swallow everything.

Wonderful feedback, thank you!

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Thank you! :)

There were some issues with Instinct mode fleeing from enemies way too much, and thus the final stages started to drag. 

I'm releasing 0.8.4 in just a few minutes, and it is addressing these complaints and rebalancing some stuff.

Thanks for playing!! A rough-but-improving Creature phase will be coming out sometime within the next week or so I'm sure, too.

Thanks so much for the comment and report! I'll take a look into this and see if I can figure out what's going on.